Commit Graph

245 Commits

Author SHA1 Message Date
9b3676fe2c Camera Overhaul (preliminary) 2023-01-16 21:07:48 +01:00
35b525dff9 Improved Rope behaviour
The rope now spawns with the appropriate
length for the movement radius of the frog.
This is also  true for the death rope respawn.
Looks nice :)
2023-01-10 15:04:11 +01:00
f4889b22a8 Bound Frog behaviour update
The frog can now aquire a target.
It jumps more frequently until it loses sight
for some period of time.
2023-01-10 14:16:30 +01:00
db04c9d3d5 Frog reverses direction correctly when jumping 2023-01-07 01:39:12 +01:00
3689e9a43b Frog jumps only within radius 2023-01-05 00:02:09 +01:00
7a7c1638ba Frog can be knocked out and also die
If the frog sleeps it will drop down and not move,
it's also rendered unharmful.
When it dies, a new Rope attached to an empty
collar is spawned :(
2023-01-04 23:07:13 +01:00
d710219cfd New BoundFrog scene manages rope + frog 2023-01-03 19:23:45 +01:00
67031e101b Frog with simple rope 2023-01-02 23:47:07 +01:00
b01b898558 Unoccluded lighting shader
The camera now updates a shader with the positions, strengths and colors
of nodes in the light group.
The sources cast light around them on the z layer they are on.
They do not work for Tilemaps yet and
can't be occluded.
The light of different sources does not
get stronger if they overlap.
2022-12-17 20:21:00 +01:00
69ad83369d Beginning Frog, new background/assets 2022-12-13 15:14:29 +01:00
4ccca8b0ae Working caterpillar movement 2022-11-21 21:47:04 +01:00
8a7df91bc1 Scuffed caterpillar enemy 2022-11-15 20:34:35 +01:00
ec1dac9453 Camera fix, spike art revision 2022-11-15 16:55:39 +01:00
97f20a471b New Artworks
Spring
Spike
Slope
Flying Platform
2022-11-14 18:16:55 +01:00
fb325601aa New gras texture and polygons, camera changes
The levels have to conform to some criteria to fit into the frame.
They have to have the right size, the zoom and
limits do not work for every size >:
2022-11-07 22:56:14 +01:00
5df4df667b Working Slopes 😌🎉 2022-11-01 20:01:40 +01:00
7c423e7fc9 Trying to slope rotate (futile style) 2022-11-01 15:25:26 +01:00
0c5c2112b4 Unfunctional slope rotation, renamed globals 2022-10-18 18:27:04 +02:00
080dc9051b Background asteroid paralax updated 2022-10-17 21:37:36 +02:00
ce838b0602 first background, new grass asset, player-detached camera 2022-10-17 21:15:19 +02:00
f04dfdbdfe 2 new death sprites 2022-10-10 14:14:48 +02:00
0ea0f9d6d6 New grass textures (only asprite, no png) 2022-10-10 13:28:43 +02:00
54c3421aea Death animation and refined drop through platform 2022-10-03 16:34:06 +02:00
7f55ddfc22 Drop through one way platform 2022-09-25 17:46:57 +02:00
b7bc027aa5 Swaying Grass implemented 2022-09-24 15:17:55 +02:00
ded07f8244 Level Event Signal Manager, die when timer is up 2022-09-07 20:49:13 +02:00
38bf760182 Fixed going to wallslide from idle when landing 2022-09-07 17:07:57 +02:00
d6d6301c7f Button that enables a portal and UI timer 2022-09-07 15:53:34 +02:00
d607e0d45f In-Game ButtonGroup with buttons & 1. Level 2022-08-16 15:06:04 +02:00
e76a70c475 Level Cleanup, new basic alien ship tiles 2022-08-08 20:32:01 +02:00
487bfc87d7 Better enemy bouncing 2022-08-05 21:23:26 +02:00
6eace8721c Airstrafe anim fix and wallslide anim direction fix 2022-08-02 19:07:47 +02:00
12c100e56a Dusting run anim fix 2022-08-02 16:20:15 +02:00
d6ae990d4b Running animation fix and dust effect 2022-08-02 15:15:10 +02:00
5ed7f0cf9a TLT Cam/Tile Fix & Level cleanup 2022-08-02 01:22:39 +02:00
480d487a05 RunningLeft animation fix 2022-08-02 00:31:19 +02:00
50c349c236 Turning animations with blend spaces 2022-08-02 00:20:45 +02:00
2a92de18c7 Replaced animations with blend spaces in statemachine 2022-08-01 18:05:53 +02:00
f31ee4330a Balanced ducking and small animated hitbox fix 2022-07-31 23:47:52 +02:00
13bbe50fbf Hitboxes are now animated to fit the current state 2022-07-31 23:38:49 +02:00
36c51b07fb Included Turn Animations for Idle Walk and Duck 2022-07-31 15:48:05 +02:00
0a7e2a045b Smol idling animation fix 2022-07-31 12:19:20 +02:00
e1d8c4f071 New animations and tiles 2022-07-31 01:07:50 +02:00
Jakob Feldmann
884ade2305 Duck balancing change 2022-07-26 20:01:41 +02:00
Jakob Feldmann
ad89d8e24f Fixed problem with ducking and the camera 2022-07-26 19:59:43 +02:00
Jakob Feldmann
bf40a26afe Included ducking/sliding and switched to anim tree 2022-07-26 19:57:41 +02:00
59e87c846a Duck and slide states and handling stub 2022-07-25 22:51:27 +02:00
1351dbb004 Added 3 simple enemy types
The first avoids falling off ledges,
the second falls only off of safe ledges
and the thirds darts towards the player when
he is touching the same unobstructed ground
it is on.
2022-07-12 18:05:34 +02:00
f8aed2f056 Added simple spikes, improved the flying cutters code 2022-07-12 00:18:28 +02:00
5acddf6a46 Floor specific friction & camera zoom on small levels 2022-07-11 17:38:38 +02:00