9b3676fe2c
Camera Overhaul (preliminary)
2023-01-16 21:07:48 +01:00
35b525dff9
Improved Rope behaviour
...
The rope now spawns with the appropriate
length for the movement radius of the frog.
This is also true for the death rope respawn.
Looks nice :)
2023-01-10 15:04:11 +01:00
f4889b22a8
Bound Frog behaviour update
...
The frog can now aquire a target.
It jumps more frequently until it loses sight
for some period of time.
2023-01-10 14:16:30 +01:00
db04c9d3d5
Frog reverses direction correctly when jumping
2023-01-07 01:39:12 +01:00
3689e9a43b
Frog jumps only within radius
2023-01-05 00:02:09 +01:00
7a7c1638ba
Frog can be knocked out and also die
...
If the frog sleeps it will drop down and not move,
it's also rendered unharmful.
When it dies, a new Rope attached to an empty
collar is spawned :(
2023-01-04 23:07:13 +01:00
d710219cfd
New BoundFrog scene manages rope + frog
2023-01-03 19:23:45 +01:00
67031e101b
Frog with simple rope
2023-01-02 23:47:07 +01:00
b01b898558
Unoccluded lighting shader
...
The camera now updates a shader with the positions, strengths and colors
of nodes in the light group.
The sources cast light around them on the z layer they are on.
They do not work for Tilemaps yet and
can't be occluded.
The light of different sources does not
get stronger if they overlap.
2022-12-17 20:21:00 +01:00
69ad83369d
Beginning Frog, new background/assets
2022-12-13 15:14:29 +01:00
4ccca8b0ae
Working caterpillar movement
2022-11-21 21:47:04 +01:00
8a7df91bc1
Scuffed caterpillar enemy
2022-11-15 20:34:35 +01:00
ec1dac9453
Camera fix, spike art revision
2022-11-15 16:55:39 +01:00
97f20a471b
New Artworks
...
Spring
Spike
Slope
Flying Platform
2022-11-14 18:16:55 +01:00
fb325601aa
New gras texture and polygons, camera changes
...
The levels have to conform to some criteria to fit into the frame.
They have to have the right size, the zoom and
limits do not work for every size >:
2022-11-07 22:56:14 +01:00
5df4df667b
Working Slopes 😌 🎉
2022-11-01 20:01:40 +01:00
7c423e7fc9
Trying to slope rotate (futile style)
2022-11-01 15:25:26 +01:00
0c5c2112b4
Unfunctional slope rotation, renamed globals
2022-10-18 18:27:04 +02:00
080dc9051b
Background asteroid paralax updated
2022-10-17 21:37:36 +02:00
ce838b0602
first background, new grass asset, player-detached camera
2022-10-17 21:15:19 +02:00
f04dfdbdfe
2 new death sprites
2022-10-10 14:14:48 +02:00
0ea0f9d6d6
New grass textures (only asprite, no png)
2022-10-10 13:28:43 +02:00
54c3421aea
Death animation and refined drop through platform
2022-10-03 16:34:06 +02:00
7f55ddfc22
Drop through one way platform
2022-09-25 17:46:57 +02:00
b7bc027aa5
Swaying Grass implemented
2022-09-24 15:17:55 +02:00
ded07f8244
Level Event Signal Manager, die when timer is up
2022-09-07 20:49:13 +02:00
38bf760182
Fixed going to wallslide from idle when landing
2022-09-07 17:07:57 +02:00
d6d6301c7f
Button that enables a portal and UI timer
2022-09-07 15:53:34 +02:00
d607e0d45f
In-Game ButtonGroup with buttons & 1. Level
2022-08-16 15:06:04 +02:00
e76a70c475
Level Cleanup, new basic alien ship tiles
2022-08-08 20:32:01 +02:00
487bfc87d7
Better enemy bouncing
2022-08-05 21:23:26 +02:00
6eace8721c
Airstrafe anim fix and wallslide anim direction fix
2022-08-02 19:07:47 +02:00
12c100e56a
Dusting run anim fix
2022-08-02 16:20:15 +02:00
d6ae990d4b
Running animation fix and dust effect
2022-08-02 15:15:10 +02:00
5ed7f0cf9a
TLT Cam/Tile Fix & Level cleanup
2022-08-02 01:22:39 +02:00
480d487a05
RunningLeft animation fix
2022-08-02 00:31:19 +02:00
50c349c236
Turning animations with blend spaces
2022-08-02 00:20:45 +02:00
2a92de18c7
Replaced animations with blend spaces in statemachine
2022-08-01 18:05:53 +02:00
f31ee4330a
Balanced ducking and small animated hitbox fix
2022-07-31 23:47:52 +02:00
13bbe50fbf
Hitboxes are now animated to fit the current state
2022-07-31 23:38:49 +02:00
36c51b07fb
Included Turn Animations for Idle Walk and Duck
2022-07-31 15:48:05 +02:00
0a7e2a045b
Smol idling animation fix
2022-07-31 12:19:20 +02:00
e1d8c4f071
New animations and tiles
2022-07-31 01:07:50 +02:00
Jakob Feldmann
884ade2305
Duck balancing change
2022-07-26 20:01:41 +02:00
Jakob Feldmann
ad89d8e24f
Fixed problem with ducking and the camera
2022-07-26 19:59:43 +02:00
Jakob Feldmann
bf40a26afe
Included ducking/sliding and switched to anim tree
2022-07-26 19:57:41 +02:00
59e87c846a
Duck and slide states and handling stub
2022-07-25 22:51:27 +02:00
1351dbb004
Added 3 simple enemy types
...
The first avoids falling off ledges,
the second falls only off of safe ledges
and the thirds darts towards the player when
he is touching the same unobstructed ground
it is on.
2022-07-12 18:05:34 +02:00
f8aed2f056
Added simple spikes, improved the flying cutters code
2022-07-12 00:18:28 +02:00
5acddf6a46
Floor specific friction & camera zoom on small levels
2022-07-11 17:38:38 +02:00