2D Platformer game project to explore movement physics and game design basics.
The camera now updates a shader with the positions, strengths and colors of nodes in the light group. The sources cast light around them on the z layer they are on. They do not work for Tilemaps yet and can't be occluded. The light of different sources does not get stronger if they overlap. |
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| assets | ||
| src | ||
| .gitignore | ||
| default_env.tres | ||
| icon.png | ||
| icon.png.import | ||
| project.godot | ||
| readme.md | ||
2D Platformer for exploring game development basics and movement physics