2D Platformer game project to explore movement physics and game design basics.
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Jakob Feldmann b01b898558 Unoccluded lighting shader
The camera now updates a shader with the positions, strengths and colors
of nodes in the light group.
The sources cast light around them on the z layer they are on.
They do not work for Tilemaps yet and
can't be occluded.
The light of different sources does not
get stronger if they overlap.
2022-12-17 20:21:00 +01:00
assets Unoccluded lighting shader 2022-12-17 20:21:00 +01:00
src Unoccluded lighting shader 2022-12-17 20:21:00 +01:00
.gitignore First level prototype, fixed inair movement 2022-06-27 22:39:55 +02:00
default_env.tres Result of the GDQuest Tutorial 2020-08-06 10:40:10 +02:00
icon.png Result of the GDQuest Tutorial 2020-08-06 10:40:10 +02:00
icon.png.import New blobby character, overhauled project structure 2022-05-16 12:46:06 +02:00
project.godot Unfunctional slope rotation, renamed globals 2022-10-18 18:27:04 +02:00
readme.md Gitignore and readme 2022-05-17 20:56:11 +02:00

2D Platformer for exploring game development basics and movement physics