Blobby/src
Jakob Feldmann b01b898558 Unoccluded lighting shader
The camera now updates a shader with the positions, strengths and colors
of nodes in the light group.
The sources cast light around them on the z layer they are on.
They do not work for Tilemaps yet and
can't be occluded.
The light of different sources does not
get stronger if they overlap.
2022-12-17 20:21:00 +01:00
..
Actors Unoccluded lighting shader 2022-12-17 20:21:00 +01:00
Autoload Unfunctional slope rotation, renamed globals 2022-10-18 18:27:04 +02:00
Contraptions Unoccluded lighting shader 2022-12-17 20:21:00 +01:00
Environment Unoccluded lighting shader 2022-12-17 20:21:00 +01:00
Levels Unoccluded lighting shader 2022-12-17 20:21:00 +01:00
NeutralObjects Unoccluded lighting shader 2022-12-17 20:21:00 +01:00
ObstacleObjects Unoccluded lighting shader 2022-12-17 20:21:00 +01:00
RayCasters Player Movement intiated via the PlayerStateMachine 2021-03-14 13:25:52 +01:00
StateMachines Beginning Frog, new background/assets 2022-12-13 15:14:29 +01:00
UserInterface Unoccluded lighting shader 2022-12-17 20:21:00 +01:00
Utilities first background, new grass asset, player-detached camera 2022-10-17 21:15:19 +02:00