2D Platformer game project to explore movement physics and game design basics.
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Jakob Feldmann 1351dbb004 Added 3 simple enemy types
The first avoids falling off ledges,
the second falls only off of safe ledges
and the thirds darts towards the player when
he is touching the same unobstructed ground
it is on.
2022-07-12 18:05:34 +02:00
.vscode First level prototype, fixed inair movement 2022-06-27 22:39:55 +02:00
assets Added simple spikes, improved the flying cutters code 2022-07-12 00:18:28 +02:00
src Added 3 simple enemy types 2022-07-12 18:05:34 +02:00
.gitignore First level prototype, fixed inair movement 2022-06-27 22:39:55 +02:00
default_env.tres Result of the GDQuest Tutorial 2020-08-06 10:40:10 +02:00
icon.png Result of the GDQuest Tutorial 2020-08-06 10:40:10 +02:00
icon.png.import New blobby character, overhauled project structure 2022-05-16 12:46:06 +02:00
project.godot Acceleration independent of physics fps, tile fix 2022-07-10 20:54:38 +02:00
readme.md Gitignore and readme 2022-05-17 20:56:11 +02:00

2D Platformer for exploring game development basics and movement physics