This can be seen as the initial state of the project after the released demo.
The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
- Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net
It is really a complete overhaul of the projects structure and management.
27 lines
658 B
C#
27 lines
658 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using UnityEngine;
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namespace Managers
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{
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/// <summary>
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/// Manages events which influence the overall statistics which accumulate,
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/// when the game is played and progress is achieved.
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/// </summary>
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public class StatisticsManager : MonoBehaviour
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{
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private static ILog Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Globally accessible member to use manager with.
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/// </summary>
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public static StatisticsManager G { get; private set; }
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void Awake()
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{
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G = this;
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Log.Info("Awake");
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}
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}
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} |