Space-Smash-Out/Assets
Jakob Feldmann 6d89d9d48e fix: introduced assetbundles, instead of reading from folder
Reading Assets from folders was only possible in Editor over  LoadAssetFromPath. Now I'm using asset bundles for ScriptedObjects and Audio Prefabs, when the project is built.
When in Editor the folders are still used for convenience (can make changes to assets without rebuilding asset bundles)
2024-04-18 20:23:17 +02:00
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_lib feat: whole project restructuring 2024-04-01 23:06:39 +02:00
Adaptive Performance feat: whole project restructuring 2024-04-01 23:06:39 +02:00
AudioResources feat: changed zone entering sound 2024-04-17 00:52:32 +02:00
Editor fix: introduced assetbundles, instead of reading from folder 2024-04-18 20:23:17 +02:00
Input System Settings feat: new ingame pause menu, with transition to main menu 2024-04-17 00:52:58 +02:00
Logging feat: whole project restructuring 2024-04-01 23:06:39 +02:00
Materials feat: whole project restructuring 2024-04-01 23:06:39 +02:00
Models feat: audio management/playback features 2024-04-10 16:57:25 +02:00
Plugins feat: new ingame pause menu, with transition to main menu 2024-04-17 00:52:58 +02:00
Prefabs feat: added some reverb to sounds 2024-04-17 20:55:06 +02:00
RenderingPipeline chore: new filenames according to new Style Guide 2024-02-22 20:31:19 +01:00
Scenes feat: added logic for multiple rounds and UI for rematch after completed match 2024-04-17 20:56:12 +02:00
ScriptedAssets feat: added logic for multiple rounds and UI for rematch after completed match 2024-04-17 20:56:12 +02:00
Scripts fix: introduced assetbundles, instead of reading from folder 2024-04-18 20:23:17 +02:00
Shaders feat: added a manual/test ripple to the shader inspector 2024-02-23 16:06:13 +01:00
SkyBox Volume 2 feat: whole project restructuring 2024-04-01 23:06:39 +02:00
SkySeries Freebie feat: whole project restructuring 2024-04-01 23:06:39 +02:00
SlimUI feat: new ingame pause menu, with transition to main menu 2024-04-17 00:52:58 +02:00
TextMesh Pro feat: whole project restructuring 2024-04-01 23:06:39 +02:00
UI feat: whole project restructuring 2024-04-01 23:06:39 +02:00
_lib.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
Adaptive Performance.meta init: first prototype state 2023-12-24 22:43:42 +01:00
AudioResources.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
Input System Settings.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
Logging.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
Materials.meta feat: lit transparent complex lit urp shader with wobble 2024-02-20 11:40:42 +01:00
Models.meta init: first prototype state 2023-12-24 22:43:42 +01:00
Plugins.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
Prefabs.meta init: first prototype state 2023-12-24 22:43:42 +01:00
RenderingPipeline.meta feat: multiple ripples for nimble zone shader, boundary post processing glow 2024-02-22 00:21:32 +01:00
Scenes.meta init: first prototype state 2023-12-24 22:43:42 +01:00
ScriptedAssets.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
Scripts.meta init: first prototype state 2023-12-24 22:43:42 +01:00
Shaders.meta feat: lit transparent complex lit urp shader with wobble 2024-02-20 11:40:42 +01:00
SkyBox Volume 2.meta init: first prototype state 2023-12-24 22:43:42 +01:00
SkySeries Freebie.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
SlimUI.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
StreamingAssets.meta fix: introduced assetbundles, instead of reading from folder 2024-04-18 20:23:17 +02:00
TextMesh Pro.meta init: first prototype state 2023-12-24 22:43:42 +01:00
UI.meta init: first prototype state 2023-12-24 22:43:42 +01:00