This can be seen as the initial state of the project after the released demo.
The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
- Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net
It is really a complete overhaul of the projects structure and management.
12 lines
455 B
C#
12 lines
455 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "Arena", menuName = "ScriptableObjects/Arena", order = 1)]
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public class Arena : ScriptableObject
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{
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[Tooltip("Minimum allowed players for this arena.")]
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public int minPlayerCount = 2;
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[Tooltip("Maximum allowed players for this arena.")]
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public int maxPlayerCount = 2;
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[Tooltip("Start positions for joining players.")]
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public Vector3[] spawnPositions = { new Vector3(-5, 0, 0), new Vector3(5, 0, 0) };
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} |