Space-Smash-Out/Assets/Scripts/PlayingFieldDetection.cs
Jakob Feldmann 64162cb4a1 feat: whole project restructuring
This can be seen as the initial state of the project after the released demo.

The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
     - Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net

It is really a complete overhaul of the projects structure and management.
2024-04-01 23:06:39 +02:00

27 lines
618 B
C#

using System.Reflection;
using log4net;
using Managers;
using UnityEngine;
public class PlayingFieldDetection : MonoBehaviour
{
private static ILog Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private void OnTriggerExit(Collider collider)
{
if (collider.tag == "Ship")
{
if (!collider.TryGetComponent(out Ship ship))
{
Log.Error($"Collider: {collider} was tagged as Ship, but has no Ship component.");
return;
}
MatchManager.G.UpdateMatchCondition(new MatchConditionUpdate
{
Condition = WinCondition.Lives,
ship = ship,
count = -1
});
}
}
}