Invincibility Shader (simple) New Death Shader dissolving Pit Areas Invincibility fixes for spikes and flying laser cutters Vending Machine Better global and level stats tracking
14 lines
344 B
Plaintext
14 lines
344 B
Plaintext
[gd_scene load_steps=2 format=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 860.5, 11 )
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[node name="PitArea" type="Node2D"]
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[node name="Area2D" type="Area2D" parent="." groups=["pit"]]
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collision_layer = 8
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collision_mask = 3
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource( 1 )
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