[gd_scene load_steps=2 format=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 860.5, 11 ) [node name="PitArea" type="Node2D"] [node name="Area2D" type="Area2D" parent="." groups=["pit"]] collision_layer = 8 collision_mask = 3 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource( 1 )