Commit Graph

13 Commits

Author SHA1 Message Date
9cef352fe2 Fixed spring impact registration, camera tilemap limit
The incoming velocity of bodies going onto the spring is,
now saved in a signal connection.

The players camera is now limited to the extends of the tilemap.

I also experimented on the viewport a bit.
It seems like I can't simply swap out the default viewport
with my own configured viewport and use it in the editor normally.
2022-06-19 18:12:29 +02:00
40ac349bf1 Default texture import, animation test assets 2022-06-14 18:05:32 +02:00
1a45a0ca84 Group based area/body detection, walljump fix 2022-06-02 19:18:10 +02:00
9c2a01f8a1 Renamed Areas and Bodies, slight restructure, preliminary spring 2022-05-23 16:19:32 +02:00
8ea91e0f05 Spring with capsuled physics(no interaction) 2022-05-17 14:39:48 +02:00
e421662534 New blobby character, overhauled project structure 2022-05-16 12:46:06 +02:00
82028789e7 Midair boost, easier walljump, dpad fix, physic adjustments 2021-05-18 15:23:09 +02:00
61cd57c253 Stone Texture, Wallslide/Jump, Level One Draft 2021-05-09 19:44:05 +02:00
ce04af9332 walk/run states, in-air movement, gravity fix 2021-04-13 23:46:07 +02:00
7d3a99b284 Working jumps and friction 2021-04-11 01:54:59 +02:00
67f2466f8c Player Movement intiated via the PlayerStateMachine 2021-03-14 13:25:52 +01:00
Jakob Feldmann
6500d525cd RayCaster Tutorial angefangen 2021-01-08 18:28:32 +01:00
Jakob Feldmann
2c4d089643 Result of the GDQuest Tutorial 2020-08-06 10:40:10 +02:00