115 lines
4.3 KiB
Plaintext
115 lines
4.3 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "KinematicBody2D",
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"class": "Player",
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"language": "GDScript",
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"path": "res://src/Actor/Player.gd"
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}, {
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"base": "Line2D",
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"class": "RayCastDebugLines",
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"language": "GDScript",
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"path": "res://src/RayCasters/RayCastDebugLines.gd"
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}, {
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"base": "Node2D",
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"class": "RayCaster",
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"language": "GDScript",
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"path": "res://src/RayCasters/RayCaster.gd"
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}, {
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"base": "Node",
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"class": "StateMachine",
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"language": "GDScript",
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"path": "res://src/StateMachines/StateMachine.gd"
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} ]
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_global_script_class_icons={
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"Player": "",
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"RayCastDebugLines": "",
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"RayCaster": "",
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"StateMachine": ""
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}
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[application]
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config/name="Wumper"
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run/main_scene="res://src/UserInterface/Screens/MainScreen.tscn"
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config/icon="res://icon.png"
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[autoload]
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PlayerData="*res://src/Autoload/PlayerData.tscn"
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[debug]
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settings/fps/force_fps=144
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[display]
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window/size/width=1920
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window/size/height=1080
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window/stretch/mode="2d"
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window/stretch/aspect="keep"
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window/stretch/shrink=4.5
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[input]
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move_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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jump={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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pause={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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boost_move={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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[layer_names]
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2d_physics/layer_1="player"
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2d_physics/layer_2="enemies"
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2d_physics/layer_3="coins"
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2d_physics/layer_4="world"
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[rendering]
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quality/intended_usage/framebuffer_allocation=0
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quality/intended_usage/framebuffer_allocation.mobile=0
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2d/snapping/use_gpu_pixel_snap=true
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quality/filters/use_nearest_mipmap_filter=true
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quality/filters/msaa=1
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environment/default_environment="res://default_env.tres"
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quality/2d/use_pixel_snap=true
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environment/2d/use_nvidia_rect_flicker_workaround=true
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environment/stretch/aspect="ignore"
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environment/intended_usage/framebuffer_allocation.mobile=0
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