Commit Graph

56 Commits

Author SHA1 Message Date
Jakob Feldmann
522e472c4d feat: caterpillar sprite, vacuum sprite fix, level balance 2023-10-03 19:21:59 +02:00
5fe48cdf90 feat: two new levels, vacuum robot sprite 2023-10-01 11:59:52 +02:00
453a705b0d fix: controll settings focus, less distracting coin 2023-09-13 15:57:10 +02:00
7d4e9346b0 feat: scene individual audio, first footstep sound 2023-09-04 16:53:03 +02:00
5c8c78c556 chore: Tutorial Level Tiles gesetzt 2023-08-20 12:28:28 +02:00
2eae71e0ac feat: frog free progress ui, animtree bugfix 2023-08-14 22:24:29 +02:00
85fd6a6c80 feat: basic tutorial ready 2023-08-08 17:50:54 +02:00
29e3c60d1a feat: Audio Menu 2023-08-07 14:51:35 +02:00
5862433a49 feat: soundeffects, audio menu stub, start with last played level 2023-08-06 23:59:46 +02:00
f46808740c feat: new platform&deco tiles, fix bounce super jump, frog anim fix, blobby anim fix 2023-07-04 12:56:42 +02:00
93578d4896 feat: Flying Tutorial Prompts, Tutorial State, Cam fix
A small frog fix, for jump height.
Better screen size detection for the camera
2023-06-26 23:14:07 +02:00
788dc7b503 fix: Frog mini bug, reordered some files 2023-06-12 18:21:18 +02:00
f9b60dfbc7 feat: Quit Without Saving Menu, Timer to cancel 2023-06-12 14:12:23 +02:00
d1c50e2629 feat: controller type detecting buttons in menu 2023-06-06 16:50:25 +02:00
432c033bcc feat: button navigatable menus, retouched background 2023-06-06 13:36:02 +02:00
def896809e fix: better activatorArea 2023-06-05 19:21:24 +02:00
25845bfc99 feat: vorläufig funktionierendes Controlls menu 2023-05-29 19:41:37 +02:00
ec5c67930c feat: proto Input Menu, Savefile mit Resource erstellt 2023-05-28 20:11:11 +02:00
17996edf36 Feat: Level Order, Removing Savepoints on finish 2023-05-19 16:39:09 +02:00
ecc09542d4 feat: level 3, test sounds, better tiles 2023-05-16 20:58:45 +02:00
79f674dea3 feat: Leash art, hitbox fixes, faster grass, level tweaks 2023-05-02 16:58:07 +02:00
aeacd9d059 feat: Major Camera Fix & look up and down 2023-04-18 22:35:25 +02:00
73b6f64f8e fix: Adjusted the stomping mechanic
Instead of checking the height of the entry of blobbys hitbox
in the enemy stomping area, the success of the stomp now depends
on the angle of entry into the stomping area.
2023-04-16 23:32:28 +02:00
47775b2b27 feat: simple flag shader, rudimentary save points 2023-04-16 15:34:11 +02:00
1533e94fa2 fix: Frogs avoiding pits, Frog leash spawning on level load 2023-04-06 15:54:07 +02:00
3fd696d988 fix: reworked stomping mechanic 2023-04-04 20:42:16 +02:00
Jakob Feldmann
96fe70fefc Elevator Button reagiert auf "E" 2023-03-14 16:36:27 +01:00
ccb013d93c Global Achievement State 2023-03-14 14:51:59 +01:00
d5197ea39e Überholtes Management Level State und Signals 2023-03-12 22:45:00 +01:00
62217c87fc Matured flying enemy, cam fix, frog eats flying enemy 2023-03-06 19:51:36 +01:00
9b3676fe2c Camera Overhaul (preliminary) 2023-01-16 21:07:48 +01:00
67031e101b Frog with simple rope 2023-01-02 23:47:07 +01:00
0c5c2112b4 Unfunctional slope rotation, renamed globals 2022-10-18 18:27:04 +02:00
ce838b0602 first background, new grass asset, player-detached camera 2022-10-17 21:15:19 +02:00
7f55ddfc22 Drop through one way platform 2022-09-25 17:46:57 +02:00
Jakob Feldmann
bf40a26afe Included ducking/sliding and switched to anim tree 2022-07-26 19:57:41 +02:00
59e87c846a Duck and slide states and handling stub 2022-07-25 22:51:27 +02:00
f79e483a57 Acceleration independent of physics fps, tile fix
The tiles had not perfectly quadratic shapes, so they caused some bugs.

I also made a adjustment to the reverse movement check and
the recovery of the strafe move
when touching walls.
2022-07-10 20:54:38 +02:00
f75c76e437 Flying Laser Cutters 2022-07-10 16:44:46 +02:00
193bad8702 Rotating ore, flying laser cutter art 2022-07-04 21:19:09 +02:00
Jakob Feldmann
6951028145 First level prototype, fixed inair movement 2022-06-27 22:39:55 +02:00
db1696721f Changed start window size to be bigger 2022-06-25 15:52:58 +02:00
38c61eefd6 Fixed Main Menu with level select, new Tile Sizes & assets
Main change is the fixed main menu

The other changes include newly added resources, like
the new ground tile and blobby animations/designs

I also experimented with the display size and camera

To adapt to the new Blobby design, the default tile size was changed
to 24x24
2022-06-25 14:27:12 +02:00
9cef352fe2 Fixed spring impact registration, camera tilemap limit
The incoming velocity of bodies going onto the spring is,
now saved in a signal connection.

The players camera is now limited to the extends of the tilemap.

I also experimented on the viewport a bit.
It seems like I can't simply swap out the default viewport
with my own configured viewport and use it in the editor normally.
2022-06-19 18:12:29 +02:00
40ac349bf1 Default texture import, animation test assets 2022-06-14 18:05:32 +02:00
1a45a0ca84 Group based area/body detection, walljump fix 2022-06-02 19:18:10 +02:00
9c2a01f8a1 Renamed Areas and Bodies, slight restructure, preliminary spring 2022-05-23 16:19:32 +02:00
8ea91e0f05 Spring with capsuled physics(no interaction) 2022-05-17 14:39:48 +02:00
e421662534 New blobby character, overhauled project structure 2022-05-16 12:46:06 +02:00
82028789e7 Midair boost, easier walljump, dpad fix, physic adjustments 2021-05-18 15:23:09 +02:00