Commit Graph

177 Commits

Author SHA1 Message Date
650b71e289 fix: Coyote Time and Jump Buffering 2023-04-16 17:02:29 +02:00
47775b2b27 feat: simple flag shader, rudimentary save points 2023-04-16 15:34:11 +02:00
3c2119a57d feat: New Frog Free Button, More Air Movement 2023-04-11 15:07:51 +02:00
4fd7452f94 fix: tweaked AnimationTree for Blobby 2023-04-10 17:51:57 +02:00
77b6ca3b7b feat: Flag & Button art, Grass FPS, State times, falling test level 2023-04-10 17:05:52 +02:00
a1f7b700ae Level 3 2023-04-06 18:15:17 +02:00
c2cea0a0e3 fix: Pitfall death no animations 2023-04-06 16:13:27 +02:00
1533e94fa2 fix: Frogs avoiding pits, Frog leash spawning on level load 2023-04-06 15:54:07 +02:00
d3838a21fb New Level Design Tests 2023-04-05 19:28:30 +02:00
3fd696d988 fix: reworked stomping mechanic 2023-04-04 20:42:16 +02:00
403750a9b0 fix for last commit: stomping restored 2023-04-04 16:46:25 +02:00
4238855751 Many added feats:
Invincibility Shader (simple)
New Death Shader dissolving
Pit Areas
Invincibility fixes for spikes and flying laser cutters
Vending Machine
Better global and level stats tracking
2023-04-04 16:45:38 +02:00
349e8b332b Testing Death Animations and Shaders 2023-03-15 21:00:48 +01:00
3ef7f40cae Shield Vending Prop, Frog Jumpheight fix, Demo Setup 2023-03-15 00:25:04 +01:00
Jakob Feldmann
96fe70fefc Elevator Button reagiert auf "E" 2023-03-14 16:36:27 +01:00
d725970539 Small fixes 2023-03-14 15:14:10 +01:00
156a28cb88 Besserer Flyer sprite 2023-03-14 15:06:28 +01:00
5e502e5c87 Flyer angepasst, kein stomp 2023-03-14 14:55:18 +01:00
ccb013d93c Global Achievement State 2023-03-14 14:51:59 +01:00
e0fa4e24d4 Fetzi die lustige Landmine 2023-03-13 22:07:40 +01:00
7ca590b90e Fixed Wallslide Detection 2023-03-13 19:03:29 +01:00
1fd9f6b690 Frogs compatible with springs 2023-03-13 18:49:22 +01:00
d5197ea39e Überholtes Management Level State und Signals 2023-03-12 22:45:00 +01:00
2062e84d09 Third Level 2023-03-07 19:09:34 +01:00
068c86796f Iridescent Bubble Shield, Flyer Prototype Art 2023-03-07 18:42:30 +01:00
2d3d0355d5 Artwork experiments 2023-03-07 16:31:01 +01:00
62217c87fc Matured flying enemy, cam fix, frog eats flying enemy 2023-03-06 19:51:36 +01:00
9bb25a7cbe Basic flying enemy with navigation 2023-02-21 18:37:10 +01:00
d3df3b1424 Fixes for jump height and jump on top 2023-02-20 14:07:27 +01:00
53215e0673 Frog Artwork and Flyer/Navigation Start 2023-02-15 14:53:41 +01:00
28fd3a9ba9 Major Frog AI improvments, Cam Fix 2023-02-07 16:15:52 +01:00
b83804b0c3 Smart Frog, No Air-Dash 2023-01-31 21:56:39 +01:00
7ea7a346ea Last camera refinement for today :"D 2023-01-17 19:05:21 +01:00
7788f99c0a Further camera refinement 2023-01-17 16:57:37 +01:00
351e6c4916 Camera refinements 2023-01-17 16:33:39 +01:00
b7deb8855c Camera refinement 2023-01-16 22:15:07 +01:00
9b3676fe2c Camera Overhaul (preliminary) 2023-01-16 21:07:48 +01:00
35b525dff9 Improved Rope behaviour
The rope now spawns with the appropriate
length for the movement radius of the frog.
This is also  true for the death rope respawn.
Looks nice :)
2023-01-10 15:04:11 +01:00
f4889b22a8 Bound Frog behaviour update
The frog can now aquire a target.
It jumps more frequently until it loses sight
for some period of time.
2023-01-10 14:16:30 +01:00
db04c9d3d5 Frog reverses direction correctly when jumping 2023-01-07 01:39:12 +01:00
3689e9a43b Frog jumps only within radius 2023-01-05 00:02:09 +01:00
7a7c1638ba Frog can be knocked out and also die
If the frog sleeps it will drop down and not move,
it's also rendered unharmful.
When it dies, a new Rope attached to an empty
collar is spawned :(
2023-01-04 23:07:13 +01:00
d710219cfd New BoundFrog scene manages rope + frog 2023-01-03 19:23:45 +01:00
67031e101b Frog with simple rope 2023-01-02 23:47:07 +01:00
b01b898558 Unoccluded lighting shader
The camera now updates a shader with the positions, strengths and colors
of nodes in the light group.
The sources cast light around them on the z layer they are on.
They do not work for Tilemaps yet and
can't be occluded.
The light of different sources does not
get stronger if they overlap.
2022-12-17 20:21:00 +01:00
69ad83369d Beginning Frog, new background/assets 2022-12-13 15:14:29 +01:00
4ccca8b0ae Working caterpillar movement 2022-11-21 21:47:04 +01:00
8a7df91bc1 Scuffed caterpillar enemy 2022-11-15 20:34:35 +01:00
ec1dac9453 Camera fix, spike art revision 2022-11-15 16:55:39 +01:00
97f20a471b New Artworks
Spring
Spike
Slope
Flying Platform
2022-11-14 18:16:55 +01:00
fb325601aa New gras texture and polygons, camera changes
The levels have to conform to some criteria to fit into the frame.
They have to have the right size, the zoom and
limits do not work for every size >:
2022-11-07 22:56:14 +01:00
5df4df667b Working Slopes 😌🎉 2022-11-01 20:01:40 +01:00
7c423e7fc9 Trying to slope rotate (futile style) 2022-11-01 15:25:26 +01:00
0c5c2112b4 Unfunctional slope rotation, renamed globals 2022-10-18 18:27:04 +02:00
080dc9051b Background asteroid paralax updated 2022-10-17 21:37:36 +02:00
ce838b0602 first background, new grass asset, player-detached camera 2022-10-17 21:15:19 +02:00
54c3421aea Death animation and refined drop through platform 2022-10-03 16:34:06 +02:00
7f55ddfc22 Drop through one way platform 2022-09-25 17:46:57 +02:00
b7bc027aa5 Swaying Grass implemented 2022-09-24 15:17:55 +02:00
ded07f8244 Level Event Signal Manager, die when timer is up 2022-09-07 20:49:13 +02:00
38bf760182 Fixed going to wallslide from idle when landing 2022-09-07 17:07:57 +02:00
d6d6301c7f Button that enables a portal and UI timer 2022-09-07 15:53:34 +02:00
d607e0d45f In-Game ButtonGroup with buttons & 1. Level 2022-08-16 15:06:04 +02:00
e76a70c475 Level Cleanup, new basic alien ship tiles 2022-08-08 20:32:01 +02:00
487bfc87d7 Better enemy bouncing 2022-08-05 21:23:26 +02:00
6eace8721c Airstrafe anim fix and wallslide anim direction fix 2022-08-02 19:07:47 +02:00
12c100e56a Dusting run anim fix 2022-08-02 16:20:15 +02:00
d6ae990d4b Running animation fix and dust effect 2022-08-02 15:15:10 +02:00
5ed7f0cf9a TLT Cam/Tile Fix & Level cleanup 2022-08-02 01:22:39 +02:00
480d487a05 RunningLeft animation fix 2022-08-02 00:31:19 +02:00
50c349c236 Turning animations with blend spaces 2022-08-02 00:20:45 +02:00
2a92de18c7 Replaced animations with blend spaces in statemachine 2022-08-01 18:05:53 +02:00
f31ee4330a Balanced ducking and small animated hitbox fix 2022-07-31 23:47:52 +02:00
13bbe50fbf Hitboxes are now animated to fit the current state 2022-07-31 23:38:49 +02:00
36c51b07fb Included Turn Animations for Idle Walk and Duck 2022-07-31 15:48:05 +02:00
0a7e2a045b Smol idling animation fix 2022-07-31 12:19:20 +02:00
e1d8c4f071 New animations and tiles 2022-07-31 01:07:50 +02:00
Jakob Feldmann
884ade2305 Duck balancing change 2022-07-26 20:01:41 +02:00
Jakob Feldmann
ad89d8e24f Fixed problem with ducking and the camera 2022-07-26 19:59:43 +02:00
Jakob Feldmann
bf40a26afe Included ducking/sliding and switched to anim tree 2022-07-26 19:57:41 +02:00
59e87c846a Duck and slide states and handling stub 2022-07-25 22:51:27 +02:00
1351dbb004 Added 3 simple enemy types
The first avoids falling off ledges,
the second falls only off of safe ledges
and the thirds darts towards the player when
he is touching the same unobstructed ground
it is on.
2022-07-12 18:05:34 +02:00
f8aed2f056 Added simple spikes, improved the flying cutters code 2022-07-12 00:18:28 +02:00
5acddf6a46 Floor specific friction & camera zoom on small levels 2022-07-11 17:38:38 +02:00
f79e483a57 Acceleration independent of physics fps, tile fix
The tiles had not perfectly quadratic shapes, so they caused some bugs.

I also made a adjustment to the reverse movement check and
the recovery of the strafe move
when touching walls.
2022-07-10 20:54:38 +02:00
f75c76e437 Flying Laser Cutters 2022-07-10 16:44:46 +02:00
193bad8702 Rotating ore, flying laser cutter art 2022-07-04 21:19:09 +02:00
Jakob Feldmann
6951028145 First level prototype, fixed inair movement 2022-06-27 22:39:55 +02:00
fb52fd0ecd Basic animations for Blobby 2022-06-27 00:35:12 +02:00
db1696721f Changed start window size to be bigger 2022-06-25 15:52:58 +02:00
85348bbd3f Turret Laserpointer and raycast selfcollision fix 2022-06-25 15:43:49 +02:00
c3255b30f2 Inair move forgiveness, camera zoom, jump height 2022-06-25 15:31:43 +02:00
bf5af96d20 Fixed unresponsive loaded scenes, when using UI
The Button for switching to a different scene now unpauses the tree
and frees the previous scene from memory
2022-06-25 15:02:10 +02:00
38c61eefd6 Fixed Main Menu with level select, new Tile Sizes & assets
Main change is the fixed main menu

The other changes include newly added resources, like
the new ground tile and blobby animations/designs

I also experimented with the display size and camera

To adapt to the new Blobby design, the default tile size was changed
to 24x24
2022-06-25 14:27:12 +02:00
68511984c7 Added laserpoint to turret scene & move testlevel 2022-06-20 23:00:43 +02:00
9cef352fe2 Fixed spring impact registration, camera tilemap limit
The incoming velocity of bodies going onto the spring is,
now saved in a signal connection.

The players camera is now limited to the extends of the tilemap.

I also experimented on the viewport a bit.
It seems like I can't simply swap out the default viewport
with my own configured viewport and use it in the editor normally.
2022-06-19 18:12:29 +02:00
40ac349bf1 Default texture import, animation test assets 2022-06-14 18:05:32 +02:00
0b603c75ca Revert "Ignoring Addons Folder"
This reverts commit 6c3be182aa.
2022-06-13 20:51:40 +02:00
6c3be182aa Ignoring Addons Folder 2022-06-13 20:42:24 +02:00
Jakob Feldmann
ad5c9d6d78 Turret anim transition into search & firing rate 2022-06-11 22:32:53 +02:00