650b71e289
fix: Coyote Time and Jump Buffering
2023-04-16 17:02:29 +02:00
47775b2b27
feat: simple flag shader, rudimentary save points
2023-04-16 15:34:11 +02:00
3c2119a57d
feat: New Frog Free Button, More Air Movement
2023-04-11 15:07:51 +02:00
4fd7452f94
fix: tweaked AnimationTree for Blobby
2023-04-10 17:51:57 +02:00
77b6ca3b7b
feat: Flag & Button art, Grass FPS, State times, falling test level
2023-04-10 17:05:52 +02:00
a1f7b700ae
Level 3
2023-04-06 18:15:17 +02:00
c2cea0a0e3
fix: Pitfall death no animations
2023-04-06 16:13:27 +02:00
1533e94fa2
fix: Frogs avoiding pits, Frog leash spawning on level load
2023-04-06 15:54:07 +02:00
d3838a21fb
New Level Design Tests
2023-04-05 19:28:30 +02:00
3fd696d988
fix: reworked stomping mechanic
2023-04-04 20:42:16 +02:00
403750a9b0
fix for last commit: stomping restored
2023-04-04 16:46:25 +02:00
4238855751
Many added feats:
...
Invincibility Shader (simple)
New Death Shader dissolving
Pit Areas
Invincibility fixes for spikes and flying laser cutters
Vending Machine
Better global and level stats tracking
2023-04-04 16:45:38 +02:00
349e8b332b
Testing Death Animations and Shaders
2023-03-15 21:00:48 +01:00
3ef7f40cae
Shield Vending Prop, Frog Jumpheight fix, Demo Setup
2023-03-15 00:25:04 +01:00
Jakob Feldmann
96fe70fefc
Elevator Button reagiert auf "E"
2023-03-14 16:36:27 +01:00
d725970539
Small fixes
2023-03-14 15:14:10 +01:00
156a28cb88
Besserer Flyer sprite
2023-03-14 15:06:28 +01:00
5e502e5c87
Flyer angepasst, kein stomp
2023-03-14 14:55:18 +01:00
ccb013d93c
Global Achievement State
2023-03-14 14:51:59 +01:00
e0fa4e24d4
Fetzi die lustige Landmine
2023-03-13 22:07:40 +01:00
7ca590b90e
Fixed Wallslide Detection
2023-03-13 19:03:29 +01:00
1fd9f6b690
Frogs compatible with springs
2023-03-13 18:49:22 +01:00
d5197ea39e
Überholtes Management Level State und Signals
2023-03-12 22:45:00 +01:00
2062e84d09
Third Level
2023-03-07 19:09:34 +01:00
068c86796f
Iridescent Bubble Shield, Flyer Prototype Art
2023-03-07 18:42:30 +01:00
2d3d0355d5
Artwork experiments
2023-03-07 16:31:01 +01:00
62217c87fc
Matured flying enemy, cam fix, frog eats flying enemy
2023-03-06 19:51:36 +01:00
9bb25a7cbe
Basic flying enemy with navigation
2023-02-21 18:37:10 +01:00
d3df3b1424
Fixes for jump height and jump on top
2023-02-20 14:07:27 +01:00
53215e0673
Frog Artwork and Flyer/Navigation Start
2023-02-15 14:53:41 +01:00
28fd3a9ba9
Major Frog AI improvments, Cam Fix
2023-02-07 16:15:52 +01:00
b83804b0c3
Smart Frog, No Air-Dash
2023-01-31 21:56:39 +01:00
7ea7a346ea
Last camera refinement for today :"D
2023-01-17 19:05:21 +01:00
7788f99c0a
Further camera refinement
2023-01-17 16:57:37 +01:00
351e6c4916
Camera refinements
2023-01-17 16:33:39 +01:00
b7deb8855c
Camera refinement
2023-01-16 22:15:07 +01:00
9b3676fe2c
Camera Overhaul (preliminary)
2023-01-16 21:07:48 +01:00
35b525dff9
Improved Rope behaviour
...
The rope now spawns with the appropriate
length for the movement radius of the frog.
This is also true for the death rope respawn.
Looks nice :)
2023-01-10 15:04:11 +01:00
f4889b22a8
Bound Frog behaviour update
...
The frog can now aquire a target.
It jumps more frequently until it loses sight
for some period of time.
2023-01-10 14:16:30 +01:00
db04c9d3d5
Frog reverses direction correctly when jumping
2023-01-07 01:39:12 +01:00
3689e9a43b
Frog jumps only within radius
2023-01-05 00:02:09 +01:00
7a7c1638ba
Frog can be knocked out and also die
...
If the frog sleeps it will drop down and not move,
it's also rendered unharmful.
When it dies, a new Rope attached to an empty
collar is spawned :(
2023-01-04 23:07:13 +01:00
d710219cfd
New BoundFrog scene manages rope + frog
2023-01-03 19:23:45 +01:00
67031e101b
Frog with simple rope
2023-01-02 23:47:07 +01:00
b01b898558
Unoccluded lighting shader
...
The camera now updates a shader with the positions, strengths and colors
of nodes in the light group.
The sources cast light around them on the z layer they are on.
They do not work for Tilemaps yet and
can't be occluded.
The light of different sources does not
get stronger if they overlap.
2022-12-17 20:21:00 +01:00
69ad83369d
Beginning Frog, new background/assets
2022-12-13 15:14:29 +01:00
4ccca8b0ae
Working caterpillar movement
2022-11-21 21:47:04 +01:00
8a7df91bc1
Scuffed caterpillar enemy
2022-11-15 20:34:35 +01:00
ec1dac9453
Camera fix, spike art revision
2022-11-15 16:55:39 +01:00
97f20a471b
New Artworks
...
Spring
Spike
Slope
Flying Platform
2022-11-14 18:16:55 +01:00
fb325601aa
New gras texture and polygons, camera changes
...
The levels have to conform to some criteria to fit into the frame.
They have to have the right size, the zoom and
limits do not work for every size >:
2022-11-07 22:56:14 +01:00
5df4df667b
Working Slopes 😌 🎉
2022-11-01 20:01:40 +01:00
7c423e7fc9
Trying to slope rotate (futile style)
2022-11-01 15:25:26 +01:00
0c5c2112b4
Unfunctional slope rotation, renamed globals
2022-10-18 18:27:04 +02:00
080dc9051b
Background asteroid paralax updated
2022-10-17 21:37:36 +02:00
ce838b0602
first background, new grass asset, player-detached camera
2022-10-17 21:15:19 +02:00
54c3421aea
Death animation and refined drop through platform
2022-10-03 16:34:06 +02:00
7f55ddfc22
Drop through one way platform
2022-09-25 17:46:57 +02:00
b7bc027aa5
Swaying Grass implemented
2022-09-24 15:17:55 +02:00
ded07f8244
Level Event Signal Manager, die when timer is up
2022-09-07 20:49:13 +02:00
38bf760182
Fixed going to wallslide from idle when landing
2022-09-07 17:07:57 +02:00
d6d6301c7f
Button that enables a portal and UI timer
2022-09-07 15:53:34 +02:00
d607e0d45f
In-Game ButtonGroup with buttons & 1. Level
2022-08-16 15:06:04 +02:00
e76a70c475
Level Cleanup, new basic alien ship tiles
2022-08-08 20:32:01 +02:00
487bfc87d7
Better enemy bouncing
2022-08-05 21:23:26 +02:00
6eace8721c
Airstrafe anim fix and wallslide anim direction fix
2022-08-02 19:07:47 +02:00
12c100e56a
Dusting run anim fix
2022-08-02 16:20:15 +02:00
d6ae990d4b
Running animation fix and dust effect
2022-08-02 15:15:10 +02:00
5ed7f0cf9a
TLT Cam/Tile Fix & Level cleanup
2022-08-02 01:22:39 +02:00
480d487a05
RunningLeft animation fix
2022-08-02 00:31:19 +02:00
50c349c236
Turning animations with blend spaces
2022-08-02 00:20:45 +02:00
2a92de18c7
Replaced animations with blend spaces in statemachine
2022-08-01 18:05:53 +02:00
f31ee4330a
Balanced ducking and small animated hitbox fix
2022-07-31 23:47:52 +02:00
13bbe50fbf
Hitboxes are now animated to fit the current state
2022-07-31 23:38:49 +02:00
36c51b07fb
Included Turn Animations for Idle Walk and Duck
2022-07-31 15:48:05 +02:00
0a7e2a045b
Smol idling animation fix
2022-07-31 12:19:20 +02:00
e1d8c4f071
New animations and tiles
2022-07-31 01:07:50 +02:00
Jakob Feldmann
884ade2305
Duck balancing change
2022-07-26 20:01:41 +02:00
Jakob Feldmann
ad89d8e24f
Fixed problem with ducking and the camera
2022-07-26 19:59:43 +02:00
Jakob Feldmann
bf40a26afe
Included ducking/sliding and switched to anim tree
2022-07-26 19:57:41 +02:00
59e87c846a
Duck and slide states and handling stub
2022-07-25 22:51:27 +02:00
1351dbb004
Added 3 simple enemy types
...
The first avoids falling off ledges,
the second falls only off of safe ledges
and the thirds darts towards the player when
he is touching the same unobstructed ground
it is on.
2022-07-12 18:05:34 +02:00
f8aed2f056
Added simple spikes, improved the flying cutters code
2022-07-12 00:18:28 +02:00
5acddf6a46
Floor specific friction & camera zoom on small levels
2022-07-11 17:38:38 +02:00
f79e483a57
Acceleration independent of physics fps, tile fix
...
The tiles had not perfectly quadratic shapes, so they caused some bugs.
I also made a adjustment to the reverse movement check and
the recovery of the strafe move
when touching walls.
2022-07-10 20:54:38 +02:00
f75c76e437
Flying Laser Cutters
2022-07-10 16:44:46 +02:00
193bad8702
Rotating ore, flying laser cutter art
2022-07-04 21:19:09 +02:00
Jakob Feldmann
6951028145
First level prototype, fixed inair movement
2022-06-27 22:39:55 +02:00
fb52fd0ecd
Basic animations for Blobby
2022-06-27 00:35:12 +02:00
db1696721f
Changed start window size to be bigger
2022-06-25 15:52:58 +02:00
85348bbd3f
Turret Laserpointer and raycast selfcollision fix
2022-06-25 15:43:49 +02:00
c3255b30f2
Inair move forgiveness, camera zoom, jump height
2022-06-25 15:31:43 +02:00
bf5af96d20
Fixed unresponsive loaded scenes, when using UI
...
The Button for switching to a different scene now unpauses the tree
and frees the previous scene from memory
2022-06-25 15:02:10 +02:00
38c61eefd6
Fixed Main Menu with level select, new Tile Sizes & assets
...
Main change is the fixed main menu
The other changes include newly added resources, like
the new ground tile and blobby animations/designs
I also experimented with the display size and camera
To adapt to the new Blobby design, the default tile size was changed
to 24x24
2022-06-25 14:27:12 +02:00
68511984c7
Added laserpoint to turret scene & move testlevel
2022-06-20 23:00:43 +02:00
9cef352fe2
Fixed spring impact registration, camera tilemap limit
...
The incoming velocity of bodies going onto the spring is,
now saved in a signal connection.
The players camera is now limited to the extends of the tilemap.
I also experimented on the viewport a bit.
It seems like I can't simply swap out the default viewport
with my own configured viewport and use it in the editor normally.
2022-06-19 18:12:29 +02:00
40ac349bf1
Default texture import, animation test assets
2022-06-14 18:05:32 +02:00
0b603c75ca
Revert "Ignoring Addons Folder"
...
This reverts commit 6c3be182aa .
2022-06-13 20:51:40 +02:00
6c3be182aa
Ignoring Addons Folder
2022-06-13 20:42:24 +02:00
Jakob Feldmann
ad5c9d6d78
Turret anim transition into search & firing rate
2022-06-11 22:32:53 +02:00