Space-Smash-Out/Assets/Scripts/UI/HUD.cs
2024-04-03 16:48:59 +02:00

27 lines
576 B
C#

using UnityEngine;
/// <summary>
/// Colleciton class for referencing and controlling HUD elements.
/// </summary>
public class HUD : MonoBehaviour
{
public BoostCapacityUI[] boostCapacities;
public JoinPrompt[] joinPrompts;
/// <summary>
/// Start a join prompt.
/// </summary>
/// <param name="player">Player to which the prompt belongs</param>
public void StartJoinPrompt(Player player)
{
foreach (JoinPrompt jp in joinPrompts)
{
if (jp.playerNumber == player.playerNumber)
{
jp.gameObject.SetActive(true);
jp.PromptInput(player);
}
}
}
}