26 lines
790 B
C#
26 lines
790 B
C#
using UnityEngine;
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using System;
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namespace FORGE3D
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{
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[Serializable]
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public class F3DPoolContainer
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{
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public string poolName = "GeneratedPool";
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public Transform[] templates = new Transform[0];
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public int[] poolLength = new int[0];
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public int[] poolLengthMax = new int[0];
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public string broadcastSpawnName = "";
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public string broadcastDespawnName = "";
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public bool delayedSpawnInInstall = true;
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public int objectsPerUpdate = 5;
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public bool needBroadcasting = true;
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public bool optimizeSpawn = true;
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public int targetFPS = 50;
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public bool pooling = true;
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public bool needSort = true;
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public bool needParenting = true;
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public bool needDebug = false;
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}
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}
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