Space-Smash-Out/Assets/Scripts/Input
Jakob Feldmann 6d89d9d48e fix: introduced assetbundles, instead of reading from folder
Reading Assets from folders was only possible in Editor over  LoadAssetFromPath. Now I'm using asset bundles for ScriptedObjects and Audio Prefabs, when the project is built.
When in Editor the folders are still used for convenience (can make changes to assets without rebuilding asset bundles)
2024-04-18 20:23:17 +02:00
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GameplayMetaInputEvents.cs feat: new ingame pause menu, with transition to main menu 2024-04-17 00:52:58 +02:00
GameplayMetaInputEvents.cs.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
ShipInputHandler.cs fix: introduced assetbundles, instead of reading from folder 2024-04-18 20:23:17 +02:00
ShipInputHandler.cs.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00