This can be seen as the initial state of the project after the released demo.
The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
- Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net
It is really a complete overhaul of the projects structure and management.
23 lines
330 B
C#
23 lines
330 B
C#
using UnityEngine;
|
|
|
|
namespace SlimUI.ModernMenu{
|
|
[ExecuteInEditMode()]
|
|
[System.Serializable]
|
|
public class ThemedUI : MonoBehaviour {
|
|
|
|
public ThemedUIData themeController;
|
|
|
|
protected virtual void OnSkinUI(){
|
|
|
|
}
|
|
|
|
public virtual void Awake(){
|
|
OnSkinUI();
|
|
}
|
|
|
|
public virtual void Update(){
|
|
OnSkinUI();
|
|
}
|
|
}
|
|
}
|