This can be seen as the initial state of the project after the released demo.
The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
- Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net
It is really a complete overhaul of the projects structure and management.
24 lines
710 B
C#
24 lines
710 B
C#
using log4net.Appender;
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using log4net.Core;
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using UnityEngine;
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public class UnityDebugAppender : AppenderSkeleton
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{
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protected override void Append(LoggingEvent loggingEvent)
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{
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string message = RenderLoggingEvent(loggingEvent);
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string colorTag = GetColorTag(loggingEvent.Level);
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Debug.Log($"<b>{colorTag}</b> {message}");
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}
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private string GetColorTag(Level level)
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{
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// Map log levels to colors (customize as needed)
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switch (level.Name)
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{
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case "DEBUG": return "<color=green>Debug: </color>";
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case "INFO": return @"<color=black>Info: </color>";
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case "WARN": return @"<color=yellow>Warning: </color>";
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case "ERROR": return @"<color=red>Error: </color>";
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default: return "";
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}
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}
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} |