Space-Smash-Out/Assets/Plugins/PrimeTween/Demo/Scripts/HighlightableElement.cs
Jakob Feldmann 64162cb4a1 feat: whole project restructuring
This can be seen as the initial state of the project after the released demo.

The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
     - Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net

It is really a complete overhaul of the projects structure and management.
2024-04-01 23:06:39 +02:00

17 lines
472 B
C#

#if PRIME_TWEEN_INSTALLED
using UnityEngine;
namespace PrimeTweenDemo {
public class HighlightableElement : MonoBehaviour {
[SerializeField] public Transform highlightAnchor;
public MeshRenderer[] models { get; private set; }
void OnEnable() {
models = GetComponentsInChildren<MeshRenderer>();
foreach (var mr in models) {
_ = mr.material; // copy shared material
}
}
}
}
#endif