Space-Smash-Out/Assets/Scripts/ScriptableObjects/Player.cs
Jakob Feldmann 64162cb4a1 feat: whole project restructuring
This can be seen as the initial state of the project after the released demo.

The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
     - Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net

It is really a complete overhaul of the projects structure and management.
2024-04-01 23:06:39 +02:00

20 lines
434 B
C#

using UnityEditor;
using UnityEngine;
/// <summary>
/// Defines a players unique identifiers, the controls he uses
/// and which ship he steers.
/// </summary>
public class Player : ScriptableObject
{
public GUID PlayerID { get; private set; }
public int playerNumber;
public string playerName = "default";
public ShipProperties character;
public GameObject spawnedCharacter;
void Awake()
{
PlayerID = GUID.Generate();
}
}