Space-Smash-Out/Assets/FishNet/Runtime/Generated/Component/Prediction/NetworkCollision.cs

27 lines
763 B
C#

using UnityEngine;
namespace FishNet.Component.Prediction
{
public sealed class NetworkCollision : NetworkCollider
{
#if !PREDICTION_1
[Tooltip("Units to extend collision traces by. This is used to prevent missed overlaps when colliders do not intersect enough.")]
[Range(0f, 100f)]
[SerializeField]
private float _additionalSize = 0.1f;
protected override void Awake()
{
base.IsTrigger = false;
base.Awake();
}
/// <summary>
/// Units to extend collision traces by. This is used to prevent missed overlaps when colliders do not intersect enough.
/// </summary>
public override float GetAdditionalSize() => _additionalSize;
#endif
}
}