| .. |
|
Chars
|
feat: multiple ripples for nimble zone shader, boundary post processing glow
|
2024-02-22 00:21:32 +01:00 |
|
Legacy
|
feat: multiple ripples for nimble zone shader, boundary post processing glow
|
2024-02-22 00:21:32 +01:00 |
|
Chars.meta
|
feat: multiple ripples for nimble zone shader, boundary post processing glow
|
2024-02-22 00:21:32 +01:00 |
|
HitFeedbackTestObject Variant.prefab
|
init: first prototype state
|
2023-12-24 22:43:42 +01:00 |
|
HitFeedbackTestObject Variant.prefab.meta
|
init: first prototype state
|
2023-12-24 22:43:42 +01:00 |
|
Legacy.meta
|
feat: multiple ripples for nimble zone shader, boundary post processing glow
|
2024-02-22 00:21:32 +01:00 |
|
NimbleZoneHexSphere.prefab
|
feat: multiple ripples for nimble zone shader, boundary post processing glow
|
2024-02-22 00:21:32 +01:00 |
|
NimbleZoneHexSphere.prefab.meta
|
feat: multiple ripples for nimble zone shader, boundary post processing glow
|
2024-02-22 00:21:32 +01:00 |
|
NimbleZoneSphere.prefab
|
feat: multiple ripples for nimble zone shader, boundary post processing glow
|
2024-02-22 00:21:32 +01:00 |
|
NimbleZoneSphere.prefab.meta
|
feat: multiple ripples for nimble zone shader, boundary post processing glow
|
2024-02-22 00:21:32 +01:00 |
|
PlayerHUDBlue.prefab
|
init: first prototype state
|
2023-12-24 22:43:42 +01:00 |
|
PlayerHUDBlue.prefab.meta
|
init: first prototype state
|
2023-12-24 22:43:42 +01:00 |
|
PlayerHUDRed.prefab
|
feat: new player models (wip)
|
2024-02-15 14:05:11 +01:00 |
|
PlayerHUDRed.prefab.meta
|
feat: new player models (wip)
|
2024-02-15 14:05:11 +01:00 |