Space-Smash-Out/Assets/Plugins/PrimeTween/Demo/Scripts/Headlights.cs
Jakob Feldmann 64162cb4a1 feat: whole project restructuring
This can be seen as the initial state of the project after the released demo.

The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
     - Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net

It is really a complete overhaul of the projects structure and management.
2024-04-01 23:06:39 +02:00

25 lines
655 B
C#

#if PRIME_TWEEN_INSTALLED
using PrimeTween;
using UnityEngine;
namespace PrimeTweenDemo {
public class Headlights : Animatable {
[SerializeField] AnimationCurve ease;
[SerializeField] Light[] lights;
bool isOn;
public override void OnClick() {
Animate(!isOn);
}
public override Sequence Animate(bool _isOn) {
isOn = _isOn;
var sequence = Sequence.Create();
foreach (var _light in lights) {
sequence.Group(Tween.LightIntensity(_light, _isOn ? 0.7f : 0, 0.8f, ease));
}
return sequence;
}
}
}
#endif