Space-Smash-Out/Assets/Plugins/PrimeTween/Demo/Scripts/Door.cs
Jakob Feldmann 64162cb4a1 feat: whole project restructuring
This can be seen as the initial state of the project after the released demo.

The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
     - Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net

It is really a complete overhaul of the projects structure and management.
2024-04-01 23:06:39 +02:00

29 lines
898 B
C#

#if PRIME_TWEEN_INSTALLED
using PrimeTween;
using UnityEngine;
namespace PrimeTweenDemo {
public class Door : Animatable {
[SerializeField] CameraController cameraController;
[SerializeField] Transform animationAnchor;
bool isClosed;
public override void OnClick() {
Animate(!isClosed);
}
public override Sequence Animate(bool _isClosed) {
if (isClosed == _isClosed) {
return Sequence.Create();
}
isClosed = _isClosed;
var rotationTween = Tween.LocalRotation(animationAnchor, _isClosed ? new Vector3(0, -90) : Vector3.zero, 0.7f, Ease.InOutElastic);
var sequence = Sequence.Create(rotationTween);
if (_isClosed) {
sequence.Group(cameraController.Shake(0.5f));
}
return sequence;
}
}
}
#endif