Space-Smash-Out/Assets/SlimUI/Modern Menu 1/Scripts/Audio/CheckSFXVolume.cs
Jakob Feldmann 64162cb4a1 feat: whole project restructuring
This can be seen as the initial state of the project after the released demo.

The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
     - Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net

It is really a complete overhaul of the projects structure and management.
2024-04-01 23:06:39 +02:00

16 lines
436 B
C#

using UnityEngine;
using System.Collections;
namespace SlimUI.ModernMenu{
public class CheckSFXVolume : MonoBehaviour {
public void Start (){
// remember volume level from last time
GetComponent<AudioSource>().volume = PlayerPrefs.GetFloat("SFXVolume");
Debug.Log(PlayerPrefs.GetFloat("SFXVolume"));
}
public void UpdateVolume (){
GetComponent<AudioSource>().volume = PlayerPrefs.GetFloat("SFXVolume");
}
}
}