This can be seen as the initial state of the project after the released demo.
The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
- Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net
It is really a complete overhaul of the projects structure and management.
16 lines
436 B
C#
16 lines
436 B
C#
using UnityEngine;
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using System.Collections;
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namespace SlimUI.ModernMenu{
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public class CheckSFXVolume : MonoBehaviour {
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public void Start (){
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// remember volume level from last time
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GetComponent<AudioSource>().volume = PlayerPrefs.GetFloat("SFXVolume");
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Debug.Log(PlayerPrefs.GetFloat("SFXVolume"));
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}
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public void UpdateVolume (){
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GetComponent<AudioSource>().volume = PlayerPrefs.GetFloat("SFXVolume");
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}
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}
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} |