Space-Smash-Out/Assets/FORGE3D/PoolManager/F3DPoolContainer.cs

26 lines
790 B
C#

using UnityEngine;
using System;
namespace FORGE3D
{
[Serializable]
public class F3DPoolContainer
{
public string poolName = "GeneratedPool";
public Transform[] templates = new Transform[0];
public int[] poolLength = new int[0];
public int[] poolLengthMax = new int[0];
public string broadcastSpawnName = "";
public string broadcastDespawnName = "";
public bool delayedSpawnInInstall = true;
public int objectsPerUpdate = 5;
public bool needBroadcasting = true;
public bool optimizeSpawn = true;
public int targetFPS = 50;
public bool pooling = true;
public bool needSort = true;
public bool needParenting = true;
public bool needDebug = false;
}
}