Space-Smash-Out/Assets/Scripts/ScriptableObjects/LocalStatistics.cs
Jakob Feldmann 64162cb4a1 feat: whole project restructuring
This can be seen as the initial state of the project after the released demo.

The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
     - Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net

It is really a complete overhaul of the projects structure and management.
2024-04-01 23:06:39 +02:00

12 lines
287 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LocalStatistics : ScriptableObject
{
public int MatchesPlayedSession;
public Dictionary<string, Dictionary<int, int>> WinningStats;
public float SessionLength;
public float TotalPlayTime;
}