Reading Assets from folders was only possible in Editor over LoadAssetFromPath. Now I'm using asset bundles for ScriptedObjects and Audio Prefabs, when the project is built. When in Editor the folders are still used for convenience (can make changes to assets without rebuilding asset bundles) |
||
|---|---|---|
| .. | ||
| CreateAssetBundles.cs | ||
| CreateAssetBundles.cs.meta | ||