using UnityEngine; namespace FishNet.Component.Prediction { public sealed class NetworkCollision : NetworkCollider { #if !PREDICTION_1 [Tooltip("Units to extend collision traces by. This is used to prevent missed overlaps when colliders do not intersect enough.")] [Range(0f, 100f)] [SerializeField] private float _additionalSize = 0.1f; protected override void Awake() { base.IsTrigger = false; base.Awake(); } /// /// Units to extend collision traces by. This is used to prevent missed overlaps when colliders do not intersect enough. /// public override float GetAdditionalSize() => _additionalSize; #endif } }