using UnityEngine; using System.Collections; namespace FORGE3D { public class F3DRift : MonoBehaviour { public float RotationSpeed; public float MorphSpeed, MorphFactor; Vector3 dScale; // Use this for initialization void Start() { dScale = transform.localScale; } // Update is called once per frame void Update() { transform.rotation = transform.rotation*Quaternion.Euler(0, 0, RotationSpeed*Time.deltaTime); transform.localScale = new Vector3(dScale.x, dScale.y, dScale.z + Mathf.Sin(Time.time*MorphSpeed)*MorphFactor); } } }