using UnityEngine; /// /// Colleciton class for referencing and controlling HUD elements. /// public class HUD : MonoBehaviour { public BoostCapacityUI[] boostCapacities; public JoinPrompt[] joinPrompts; /// /// Start a join prompt. /// /// Player to which the prompt belongs public void StartJoinPrompt(Player player) { foreach (JoinPrompt jp in joinPrompts) { if (jp.playerNumber == player.playerNumber) { jp.gameObject.SetActive(true); jp.PromptInput(player); } } } }