using UnityEngine; namespace FishNet.Component.Prediction { public sealed class NetworkCollision2D : NetworkCollider2D { #if !PREDICTION_1 /// /// Percentage larger than each collider for each overlap test. This is used to prevent missed overlaps when colliders do not intersect enough. /// [Tooltip("Percentage larger than each collider for each overlap test. This is used to prevent missed overlaps when colliders do not intersect enough.")] [Range(0f, 0.2f)] [SerializeField] private float _sizeMultiplier = 0.05f; protected override void Awake() { base.IsTrigger = false; base.Awake(); } protected override float GetSizeMultiplier() => (1f + _sizeMultiplier); #endif } }