using System; using System.Collections.Generic; using log4net.Config; using ShipHandling; using UnityEngine; /// /// Maps all the types of sounds a ship can make, /// to the names of the sounds that will be used. /// [CreateAssetMenu(fileName = "ShipSounds", menuName = "ScriptableObjects/ShipSounds")] [ExecuteInEditMode] public class ShipAudio : ScriptableObject { public List shipSounds = new() { new ShipSoundToName(ShipSound.Thruster, "thruster"), new ShipSoundToName(ShipSound.Booster, "booster"), new ShipSoundToName(ShipSound.Tackling, "normal_tackle"), new ShipSoundToName(ShipSound.TacklingCritical, "critical_tackle"), new ShipSoundToName(ShipSound.EnterZone, "zone_change_in"), new ShipSoundToName(ShipSound.LeaveZone, "zone_change_out") }; } [Serializable] public class ShipSoundToName { public ShipSound sound; public string soundName; public ShipSoundToName(ShipSound s, string name) { sound = s; soundName = name; } } public enum ShipSound { Thruster, Booster, LeaveZone, EnterZone, Tackling, TacklingCritical, BeingTackled, BeingTackledCritical, Dying }