using UnityEngine; [CreateAssetMenu(fileName = "Arena", menuName = "ScriptableObjects/Arena", order = 1)] public class Arena : ScriptableObject { [Tooltip("Minimum allowed players for this arena.")] public int minPlayerCount = 2; [Tooltip("Maximum allowed players for this arena.")] public int maxPlayerCount = 2; [Tooltip("Start positions for joining players.")] public Vector3[] spawnPositions = { new Vector3(-5, 0, 0), new Vector3(5, 0, 0) }; }