namespace FishNet.Utility { internal static class UtilityConstants { public const string CODEGEN_ASSEMBLY_NAME = "Unity.FishNet.CodeGen"; public const string GENERATED_ASSEMBLY_NAME = "FishNet.Generated"; public const string DEMOS_ASSEMBLY_NAME = "FishNet.Demos"; public const string TEST_ASSEMBLY_NAME = "FishNet.Test"; public const string RUNTIME_ASSEMBLY_NAME = "FishNet.Runtime"; public const string GENERATED_WRITER_PREFIX = "GWrite___"; public const string GENERATED_READER_PREFIX = "GRead___"; } }