using FishNet.Managing.Scened;
using Managers;
using TMPro;
using UnityEngine;
///
/// Colleciton class for referencing and controlling HUD elements.
///
public class HUD : MonoBehaviour
{
// public BoostCapacityUI[] boostCapacities;
public JoinPrompt[] joinPrompts;
public TextMeshProUGUI score;
public GameObject LifeMeter;
public GameObject BoostMeter;
private Canvas canvas;
void Awake()
{
canvas = gameObject.GetComponent