using System.Collections.Generic; using System.IO; using System.Reflection; using log4net; using Managers; using UnityEditor; using UnityEngine; public class AudioLibrary : MonoBehaviour { private static ILog Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public List audios; private static readonly string manageableAudioFolder = "Assets/Prefabs/Audio"; private static readonly string audioAssetsBundleName = "audio"; public void Awake() { #if UNITY_EDITOR GameManager.LoadPrefabsFromFolder(manageableAudioFolder, audios); #else GameManager.LoadPrefabsFromBundle(audioAssetsBundleName, audios); #endif } }