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89970a7d1d
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6dc42a05cc
| Author | SHA1 | Date | |
|---|---|---|---|
| 6dc42a05cc | |||
| e444ebf950 |
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serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
spreadCustomCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
reverbZoneMixCustomCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
7
Assets/Prefabs/Audio/Zone Change Out.prefab.meta
Normal file
7
Assets/Prefabs/Audio/Zone Change Out.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f35afa6dbb3e6d346a9fa1d98032d910
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -51,8 +51,8 @@ SphereCollider:
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Radius: 0.5
|
||||
m_Center: {x: 0, y: 0.05, z: 0}
|
||||
m_Radius: 0.4
|
||||
m_Center: {x: 0, y: 0.3, z: -0.13130158}
|
||||
--- !u!1 &950156585708023501
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -281,7 +281,7 @@ BoxCollider:
|
||||
m_Bits: 256
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_Bits: 8
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 1
|
||||
|
||||
@ -51,8 +51,8 @@ SphereCollider:
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Radius: 0.5
|
||||
m_Center: {x: 0, y: 0.05, z: 0}
|
||||
m_Radius: 0.4
|
||||
m_Center: {x: 0, y: 0.3, z: 0}
|
||||
--- !u!1 &1372816401649438144
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -171,7 +171,7 @@ BoxCollider:
|
||||
m_Bits: 256
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_Bits: 8
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 1
|
||||
|
||||
@ -1,12 +1,19 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Managers;
|
||||
using PrimeTween;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public enum AudioEffects
|
||||
{
|
||||
LowPass
|
||||
}
|
||||
|
||||
public class ManageableAudio : MonoBehaviour
|
||||
{
|
||||
private static ILog Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
@ -39,6 +46,11 @@ public class ManageableAudio : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
AudioManager.G.AudioEffectBroadcasted += SwitchAudioEffect;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start playing the sound source.
|
||||
/// </summary>
|
||||
@ -131,4 +143,31 @@ public class ManageableAudio : MonoBehaviour
|
||||
WasOneShotTriggered = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void SwitchAudioEffect(AudioEffectBroadCastEventArgs args)
|
||||
{
|
||||
if (args.AffectedParent != transform.parent)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (args.Effect)
|
||||
{
|
||||
case AudioEffects.LowPass:
|
||||
SwitchLowPassFilter(args.Activate);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void SwitchLowPassFilter(bool activate)
|
||||
{
|
||||
if (TryGetComponent(out AudioLowPassFilter filter))
|
||||
{
|
||||
filter.enabled = activate;
|
||||
}
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
AudioManager.G.AudioEffectBroadcasted -= SwitchAudioEffect;
|
||||
}
|
||||
}
|
||||
|
||||
@ -21,6 +21,9 @@ namespace Managers
|
||||
private Dictionary<ManageableAudio, GameObject> audioDictionary =
|
||||
new Dictionary<ManageableAudio, GameObject>();
|
||||
|
||||
public delegate void OnAudioEffectBroadcast(AudioEffectBroadCastEventArgs args);
|
||||
public event OnAudioEffectBroadcast AudioEffectBroadcasted;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
@ -197,6 +200,22 @@ namespace Managers
|
||||
|
||||
}
|
||||
|
||||
public void BroadcastAudioEffect(AudioEffects effect, Transform t, bool activate)
|
||||
{
|
||||
AudioEffectBroadcasted.Invoke(new AudioEffectBroadCastEventArgs
|
||||
{
|
||||
AffectedParent = t,
|
||||
Effect = effect,
|
||||
Activate = activate
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
public class AudioEffectBroadCastEventArgs : EventArgs
|
||||
{
|
||||
public Transform AffectedParent { get; set; }
|
||||
public AudioEffects Effect { get; set; }
|
||||
public bool Activate { get; set; }
|
||||
}
|
||||
|
||||
}
|
||||
@ -9,6 +9,40 @@ using UnityEngine;
|
||||
using GameLogic;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
/// <summary>
|
||||
/// States the match can be in.
|
||||
/// </summary>
|
||||
public enum MatchState
|
||||
{
|
||||
CharacterSelect,
|
||||
Pause,
|
||||
Starting,
|
||||
Match,
|
||||
End
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update data relevant to this matches rules.
|
||||
/// </summary>
|
||||
public class MatchConditionUpdate
|
||||
{
|
||||
public WinCondition Condition { get; set; }
|
||||
public Ship Ship { get; set; }
|
||||
public int Count { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The properties a player is assigned at the start
|
||||
/// of the match, according to the rules.
|
||||
/// </summary>
|
||||
public class MatchPlayerStatistic
|
||||
{
|
||||
public bool IsOut { get; set; }
|
||||
public int Lives { get; set; }
|
||||
public int Score { get; set; }
|
||||
public int Time { get; set; }
|
||||
}
|
||||
|
||||
namespace Managers
|
||||
{
|
||||
/// <summary>
|
||||
@ -79,24 +113,24 @@ namespace Managers
|
||||
Player updatedPlayer = null;
|
||||
foreach (Player p in matchPlayers)
|
||||
{
|
||||
if (p.character.shipName == update.ship.props.shipName)
|
||||
if (p.character.shipName == update.Ship.props.shipName)
|
||||
{
|
||||
updatedPlayer = p;
|
||||
Log.Debug($"Players: {p.name} match statistic will be updated.");
|
||||
}
|
||||
}
|
||||
// TODO: Match Result should contain progression over multiple rounds.
|
||||
MatchResult mr = MatchLogic.UpdateMatchResult(updatedPlayer, update, matchPlayerStatistics);
|
||||
if (updatedPlayer != null && mr != null)
|
||||
MatchResult result = MatchLogic.UpdateMatchResult(updatedPlayer, update, matchPlayerStatistics);
|
||||
if (updatedPlayer != null && result != null)
|
||||
{
|
||||
matchState = MatchState.End;
|
||||
Log.Info("Match has ended, winner will be declared.");
|
||||
// TODO: Take player decisions into account before restarting the match
|
||||
// TODO: Include the statistics and match round progression in announcements
|
||||
AnnounceWinner(mr);
|
||||
AnnounceWinner(result);
|
||||
return;
|
||||
}
|
||||
Log.Error($"Ship: {update.ship.props.shipName} does not belong to a player in this match."
|
||||
Log.Error($"Ship: {update.Ship.props.shipName} does not belong to a player in this match."
|
||||
+ " Can't update match.");
|
||||
}
|
||||
|
||||
@ -327,37 +361,3 @@ namespace Managers
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// States the match can be in.
|
||||
/// </summary>
|
||||
public enum MatchState
|
||||
{
|
||||
CharacterSelect,
|
||||
Pause,
|
||||
Starting,
|
||||
Match,
|
||||
End
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update data relevant to this matches rules.
|
||||
/// </summary>
|
||||
public class MatchConditionUpdate
|
||||
{
|
||||
public WinCondition Condition { get; set; }
|
||||
public Ship ship { get; set; }
|
||||
public int count { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The properties a player is assigned at the start
|
||||
/// of the match, according to the rules.
|
||||
/// </summary>
|
||||
public class MatchPlayerStatistic
|
||||
{
|
||||
public bool IsOut { get; set; }
|
||||
public int Lives { get; set; }
|
||||
public int Score { get; set; }
|
||||
public int Time { get; set; }
|
||||
}
|
||||
@ -24,13 +24,13 @@ namespace GameLogic
|
||||
switch (args.Condition)
|
||||
{
|
||||
case WinCondition.Lives:
|
||||
UpdateLives(mps[p], args.count);
|
||||
UpdateLives(mps[p], args.Count);
|
||||
break;
|
||||
case WinCondition.Score:
|
||||
UpdateScore(mps[p], args.count);
|
||||
UpdateScore(mps[p], args.Count);
|
||||
break;
|
||||
case WinCondition.Time:
|
||||
UpdateTime(mps[p], args.count);
|
||||
UpdateTime(mps[p], args.Count);
|
||||
break;
|
||||
}
|
||||
return DetectMatchResult(mps);
|
||||
|
||||
@ -13,9 +13,11 @@ public class PlayingFieldDetection : MonoBehaviour
|
||||
/// <param name="collider"></param>
|
||||
private void OnTriggerExit(Collider collider)
|
||||
{
|
||||
// TODO: This depends on a collider leaving the field which has only one
|
||||
// instance with the same tag on the ship object.
|
||||
if (collider.tag == "Ship")
|
||||
{
|
||||
if (!collider.TryGetComponent(out Ship ship))
|
||||
if (!collider.TryGetComponent(out Ship shipComponent))
|
||||
{
|
||||
Log.Error($"Collider: {collider} was tagged as Ship, but has no Ship component.");
|
||||
return;
|
||||
@ -23,8 +25,8 @@ public class PlayingFieldDetection : MonoBehaviour
|
||||
MatchManager.G.UpdateMatchCondition(new MatchConditionUpdate
|
||||
{
|
||||
Condition = WinCondition.Lives,
|
||||
ship = ship,
|
||||
count = -1
|
||||
Ship = shipComponent,
|
||||
Count = -1
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ -26,10 +26,13 @@ public class Ship : MonoBehaviour
|
||||
private float tackledTime = 0f;
|
||||
// Current Zone the player occupies
|
||||
private Zone zone = Zone.NimbleZone;
|
||||
// Upcoming zone change
|
||||
private Zone newZone = Zone.NimbleZone;
|
||||
|
||||
private ManageableAudio ThrusterSound;
|
||||
private ManageableAudio BoosterSound;
|
||||
private ManageableAudio ZoneChangeSound;
|
||||
private ManageableAudio LeaveZoneSound;
|
||||
private ManageableAudio EnterZoneSound;
|
||||
private ManageableAudio TackleOpponentSound;
|
||||
private ManageableAudio CriticalTackleOpponentSound;
|
||||
private ManageableAudio BeingTackledSound;
|
||||
@ -48,7 +51,8 @@ public class Ship : MonoBehaviour
|
||||
BoosterSound = AudioManager.G.GetLocalSound("booster", 1, gameObject.transform);
|
||||
BeingTackledSound = AudioManager.G.GetLocalSound("normal_tackle", 1, gameObject.transform);
|
||||
BeingCriticallyTackledSound = AudioManager.G.GetLocalSound("critical_tackle", 1, gameObject.transform);
|
||||
//ZoneChangeSound = AudioManager.G.GetLocalSound("thruster_sound", 1, gameObject.transform);
|
||||
LeaveZoneSound = AudioManager.G.GetLocalSound("thruster_sound", 1, gameObject.transform);
|
||||
EnterZoneSound = AudioManager.G.GetLocalSound("thruster_sound", 1, gameObject.transform);
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
@ -94,12 +98,16 @@ public class Ship : MonoBehaviour
|
||||
}
|
||||
body.constraints = RigidbodyConstraints.None;
|
||||
// TODO: This belongs in the state object
|
||||
zone = forceManager.GetZoneOfInstance(InstanceID);
|
||||
newZone = forceManager.GetZoneOfInstance(InstanceID);
|
||||
//BoostStateUpdate(Time.deltaTime);
|
||||
// Rotate the vehicle with the current steer velocity
|
||||
// Calculate the magnitude of the acceleration with the current thrust
|
||||
UpdateMovement();
|
||||
UpdateSounds();
|
||||
if (zone != newZone)
|
||||
{
|
||||
zone = newZone;
|
||||
}
|
||||
UpdateMovement();
|
||||
BoostStateUpdate(Time.deltaTime);
|
||||
UpdateTackleResponse(isCriticalTackle);
|
||||
}
|
||||
@ -258,7 +266,7 @@ public class Ship : MonoBehaviour
|
||||
void BoostStateUpdate(float deltaTime)
|
||||
{
|
||||
boostUI.UpdateFill(Math.Min(state.boostCapacity / props.maxBoostCapacity, 1));
|
||||
if (IsBoosting() && state.thrustInput != 0)
|
||||
if (IsBoosting())
|
||||
{
|
||||
state.boostCapacity -= deltaTime;
|
||||
}
|
||||
@ -271,7 +279,7 @@ public class Ship : MonoBehaviour
|
||||
canBoost = false;
|
||||
}
|
||||
|
||||
if ((state.boostInput <= 0 || state.thrustInput == 0 || !canBoost)
|
||||
if ((state.boostInput <= 0 || !canBoost)
|
||||
&& zone == Zone.NimbleZone
|
||||
&& state.boostCapacity <= props.maxBoostCapacity)
|
||||
{
|
||||
@ -372,6 +380,19 @@ public class Ship : MonoBehaviour
|
||||
BeingCriticallyTackledSound.ResetOneShot();
|
||||
BeingTackledSound.ResetOneShot();
|
||||
}
|
||||
if (newZone != zone)
|
||||
{
|
||||
if (newZone != Zone.NimbleZone)
|
||||
{
|
||||
//LeaveZoneSound?.PlayAudio(false);
|
||||
AudioManager.G.BroadcastAudioEffect(AudioEffects.LowPass, transform, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
//EnterZoneSound?.PlayAudio(false);
|
||||
AudioManager.G.BroadcastAudioEffect(AudioEffects.LowPass, transform, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user