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965d369673
| Author | SHA1 | Date | |
|---|---|---|---|
| 965d369673 | |||
| 3441b46d6c |
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@ -13,14 +13,6 @@ public class GameplayMetaInputEvents : MonoBehaviour, IMetaActions
|
||||
inputActions.Meta.SetCallbacks(this);
|
||||
inputActions.Meta.Enable();
|
||||
}
|
||||
void EnableMetaInput()
|
||||
{
|
||||
inputActions.Meta.Enable();
|
||||
}
|
||||
void DisableMetaInput()
|
||||
{
|
||||
inputActions.Meta.Disable();
|
||||
}
|
||||
public void OnStart(InputAction.CallbackContext context)
|
||||
{
|
||||
MatchManager.G.StartPressed();
|
||||
@ -28,6 +20,11 @@ public class GameplayMetaInputEvents : MonoBehaviour, IMetaActions
|
||||
|
||||
public void OnPause(InputAction.CallbackContext context)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
MatchManager.G.PausePressed();
|
||||
}
|
||||
public void Dispose()
|
||||
{
|
||||
inputActions.Meta.Disable();
|
||||
inputActions.Meta.RemoveCallbacks(this);
|
||||
}
|
||||
}
|
||||
|
||||
@ -78,7 +78,9 @@ namespace Managers
|
||||
|
||||
if (playersControlSchemes.ContainsValue(uc))
|
||||
{
|
||||
#if RELEASE
|
||||
Log.Warn("These controls can't be assigned to a second player.");
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
@ -88,7 +90,7 @@ namespace Managers
|
||||
Log.Info($"Player Number: {playerId} got assigned control scheme: {uc.SchemeName}.");
|
||||
playersControlSchemes.Add(playerId, uc);
|
||||
unassignedPlayers.Remove(playerId);
|
||||
PlayerControlAssigned.Invoke(this, new Tuple<int, UniqueControl>(playerId, uc));
|
||||
PlayerControlAssigned?.Invoke(this, new Tuple<int, UniqueControl>(playerId, uc));
|
||||
}
|
||||
|
||||
private void AssignShipControls(UniqueControl uc, Ship s, ShipProperties p)
|
||||
|
||||
@ -55,12 +55,15 @@ namespace Managers
|
||||
[SerializeField]
|
||||
private GameObject startCamera;
|
||||
|
||||
public bool IsTestRun = false;
|
||||
public Scenes TestScene = Scenes.Arena;
|
||||
|
||||
public event EventHandler<SceneLoadEventArgs> CustomSceneLoaded;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
G = this;
|
||||
ShowStartScreen();
|
||||
if (!IsTestRun) ShowStartScreen();
|
||||
ConfigureLog4Net();
|
||||
Log.Info("Awake");
|
||||
}
|
||||
@ -69,7 +72,15 @@ namespace Managers
|
||||
{
|
||||
InstantiateBaseManagers();
|
||||
Log.Info("Space Smash Out is starting.");
|
||||
LoadMainMenu();
|
||||
if (!IsTestRun)
|
||||
{
|
||||
LoadMainMenu();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Coroutine for waiting a frame and letting the managers run their Start methods
|
||||
StartCoroutine(SetupTestMatch(TestScene));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -204,6 +215,32 @@ namespace Managers
|
||||
MatchManager.StartMatch();
|
||||
}
|
||||
|
||||
public IEnumerator SetupTestMatch(Scenes scene)
|
||||
{
|
||||
yield return null;
|
||||
SceneManager.LoadScene((int)scene, LoadSceneMode.Additive);
|
||||
yield return null;
|
||||
SceneManager.LoadScene((int)Scenes.GameplayUserInterface, LoadSceneMode.Additive);
|
||||
yield return null;
|
||||
SceneManager.SetActiveScene(SceneManager.GetSceneByBuildIndex((int)scene));
|
||||
yield return null;
|
||||
MatchManager.LoadMatchRules(0);
|
||||
MatchManager.LoadArenaProperties(0);
|
||||
PlayerManager.LocalMatchJoinPlayers(MatchManager.arenaProperties.minPlayerCount);
|
||||
// TODO: This is in place of a character choosing menu etc.
|
||||
foreach (Player p in PlayerManager.localPlayers)
|
||||
{
|
||||
CharacterManager.AssignShipFixed(p);
|
||||
Log.Debug($"Ship: {p.character.name} assigned to player: {p.playerNumber}.");
|
||||
}
|
||||
MatchManager.StartCharacterSelect();
|
||||
MatchManager.SpawnCharacters(PlayerManager.localPlayers);
|
||||
UIManager.StartManagingMatchUI();
|
||||
UIManager.AssignHUDElementsToPlayers(PlayerManager.localPlayers);
|
||||
ControlsManager.AssignControlsToPlayers(PlayerManager.localPlayers);
|
||||
MatchManager.StartTestMatch();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Triggers a method once, when a specific scene was loaded.
|
||||
/// </summary>
|
||||
|
||||
@ -8,6 +8,8 @@ using UnityEditor;
|
||||
using UnityEngine;
|
||||
using GameLogic;
|
||||
using System.Threading.Tasks;
|
||||
using System.Text.RegularExpressions;
|
||||
using Unity.VisualScripting;
|
||||
|
||||
/// <summary>
|
||||
/// States the match can be in.
|
||||
@ -287,6 +289,17 @@ namespace Managers
|
||||
matchState = MatchState.Match;
|
||||
}
|
||||
|
||||
public void StartTestMatch()
|
||||
{
|
||||
foreach (Player p in matchPlayers)
|
||||
{
|
||||
p.spawnedCharacter.transform.localPosition =
|
||||
arenaProperties.spawnPositions[p.playerNumber - 1];
|
||||
}
|
||||
SetupMatchPlayerStatistics();
|
||||
matchState = MatchState.Match;
|
||||
}
|
||||
|
||||
public void ConfirmMatchStart(TaskCompletionSource<bool> startPressed)
|
||||
{
|
||||
startPressed.TrySetResult(true);
|
||||
@ -297,10 +310,35 @@ namespace Managers
|
||||
/// </summary>
|
||||
public void StartPressed()
|
||||
{
|
||||
if (OnStartPressed != null)
|
||||
OnStartPressed?.Invoke();
|
||||
}
|
||||
|
||||
public void PausePressed()
|
||||
{
|
||||
if (matchState == MatchState.Pause)
|
||||
{
|
||||
OnStartPressed.Invoke();
|
||||
ContinueMatch();
|
||||
UIManager.G.ShowPauseMenu();
|
||||
return;
|
||||
}
|
||||
if (matchState != MatchState.Match)
|
||||
{
|
||||
Log.Info("Can only pause when match is in progress.");
|
||||
return;
|
||||
}
|
||||
matchState = MatchState.Pause;
|
||||
UIManager.G.HidePauseMenu();
|
||||
}
|
||||
|
||||
async private void ContinueMatch()
|
||||
{
|
||||
|
||||
UIManager.G.announcments.QueueAnnounceText("Get Ready.", 0.3f);
|
||||
UIManager.G.announcments.QueueAnnounceText("Get Ready..", 0.3f);
|
||||
UIManager.G.announcments.QueueAnnounceText("Get Ready...", 0.3f);
|
||||
UIManager.G.announcments.QueueAnnounceText("GO!", 0.5f);
|
||||
await Tween.Delay(0.9f);
|
||||
matchState = MatchState.Match;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@ -1,13 +1,7 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Serialization;
|
||||
using log4net;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Managers
|
||||
{
|
||||
@ -35,7 +29,8 @@ namespace Managers
|
||||
|
||||
public bool StartManagingMatchUI()
|
||||
{
|
||||
if (!StartManagingHUD() || !StartManagingAnnouncements())
|
||||
if (!StartManagingHUD() || !StartManagingAnnouncements()
|
||||
|| !StartManagingPauseMenu())
|
||||
{
|
||||
Log.Error("Problems when starting in game match UI.");
|
||||
return false;
|
||||
@ -115,5 +110,15 @@ namespace Managers
|
||||
{
|
||||
announcments.StopAnnouncement();
|
||||
}
|
||||
|
||||
public void ShowPauseMenu()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void HidePauseMenu()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -349,12 +349,12 @@ public class Ship : MonoBehaviour
|
||||
|
||||
void UpdateSounds()
|
||||
{
|
||||
float velocityFactor = math.smoothstep(0, props.absolutMaxVelocity, body.velocity.magnitude);
|
||||
if (math.abs(state.thrustInput) > 0 || IsBoosting())
|
||||
{
|
||||
ThrusterSound.PlayAudio(true);
|
||||
|
||||
ThrusterSound.ChangePitch(
|
||||
math.smoothstep(0, props.absolutMaxVelocity, body.velocity.magnitude));
|
||||
ThrusterSound.ChangePitch(velocityFactor);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -385,11 +385,13 @@ public class Ship : MonoBehaviour
|
||||
{
|
||||
if (newZone != Zone.NimbleZone)
|
||||
{
|
||||
LeaveZoneSound.ChangePitch(velocityFactor);
|
||||
LeaveZoneSound.PlayAudio(false);
|
||||
AudioManager.G.BroadcastAudioEffect(AudioEffects.LowPass, transform, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
EnterZoneSound.ChangePitch(velocityFactor);
|
||||
EnterZoneSound.PlayAudio(false);
|
||||
AudioManager.G.BroadcastAudioEffect(AudioEffects.LowPass, transform, false);
|
||||
}
|
||||
|
||||
@ -4,8 +4,9 @@ using UnityEngine;
|
||||
|
||||
public class PauseMenu : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user