Commit Graph

11 Commits

Author SHA1 Message Date
fc7d9a3004 feat: testing FishNet RigidBody prediction, Ship logic refactor 2024-05-20 18:56:32 +02:00
cca4b75827 feat: Ships set color of mesh over property -> less prefab variants, improved hit feedback, improved meshes and Triggers 2024-05-14 15:00:55 +02:00
94863a7eb5 feat: free fly arena, 4-player support, 4-player arena, test-scene option etc.
There is also overhauled camera zoom behavior, an update to the match logic,
tweaks to the main menu scene.
2024-05-05 17:53:56 +02:00
5278d5ba81 feat: ship particle effects, base properties, gravity fix
All ships now have their own properties, which are modifiers for the base ship properties.
The base behaviour of all ships can now be easily changed, while the individual differences are still respected.

Ship states now trigger particle emissions & effects. This is still messy and mixed with
sounds. Will be overhauled once ship state machine is introduced.

To calculate gravity you now need to specify the gravity source transform.
2024-05-05 17:48:27 +02:00
b7653bdd05 feat: added some nice beats :D 2024-04-22 13:37:18 +02:00
6d83c876de feat: Added FishNet plugin to project and began implementing/testing online multiplayer 2024-04-18 20:24:22 +02:00
3dbcb69b7f feat: added logic for multiple rounds and UI for rematch after completed match 2024-04-17 20:56:12 +02:00
2c3aba7a75 feat: changed ship properties for balance 2024-04-17 20:55:43 +02:00
d316732a60 chore: removed unnecessary files like the prime tween demo 2024-04-17 00:51:41 +02:00
5a658d6cd4 feat: audio management/playback features
Every sound in the game is now a ManageableAudio prefab.
The prefabs are picked up in an audio library automatically and other game objects
can get the sound they need from the AudioManager.
They obtain a ManageableAudio instance which offers various
methods to interact with the AudioSource.
Depending on how they request the ManageableAudio, the AudioSource
is attached to the requesting GameObject, to the Scene or the global management Scene.
This provides options to play sounds spatially, globally and scene independent.

The prefabs are identified by a tag and an ID, so it is easy to swap out sounds globally, by just replacing the prefab.
2024-04-10 16:57:25 +02:00
64162cb4a1 feat: whole project restructuring
This can be seen as the initial state of the project after the released demo.

The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
     - Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net

It is really a complete overhaul of the projects structure and management.
2024-04-01 23:06:39 +02:00