Commit Graph

9 Commits

Author SHA1 Message Date
f977b3c71d feat: changes in materials and new variants 2024-06-12 13:35:13 +02:00
fc7d9a3004 feat: testing FishNet RigidBody prediction, Ship logic refactor 2024-05-20 18:56:32 +02:00
5a658d6cd4 feat: audio management/playback features
Every sound in the game is now a ManageableAudio prefab.
The prefabs are picked up in an audio library automatically and other game objects
can get the sound they need from the AudioManager.
They obtain a ManageableAudio instance which offers various
methods to interact with the AudioSource.
Depending on how they request the ManageableAudio, the AudioSource
is attached to the requesting GameObject, to the Scene or the global management Scene.
This provides options to play sounds spatially, globally and scene independent.

The prefabs are identified by a tag and an ID, so it is easy to swap out sounds globally, by just replacing the prefab.
2024-04-10 16:57:25 +02:00
26df04dbf0 feat: lit transparent complex lit urp shader with wobble 2024-02-20 11:40:42 +01:00
5b4248c5bc feat: shader experiments, for new look. Work in Progress! 2024-02-15 14:08:35 +01:00
7df6feda08 feat: new player models (wip) 2024-02-15 14:05:11 +01:00
092fc57388 fix: better player models, tackle bug fix 2024-01-07 18:40:30 +01:00
730fe6f183 feat: basic two player one keyboard input 2024-01-05 00:12:48 +01:00
4b95e9a9ff init: first prototype state 2023-12-24 22:43:42 +01:00