Commit Graph

9 Commits

Author SHA1 Message Date
965d369673 feat: can start in test mode instantly starting match, pause menu beginnings 2024-04-16 13:48:29 +02:00
25ba3c6e65 feat: new zone enter/leave sounds, small match reset order adjustment 2024-04-14 15:56:47 +02:00
6dc42a05cc feat: Apply an audio effect to every manageable audio on a gameobject
A new AudioManager Method triggers a signal which is received by every
ManageableAudio instance. If the causer of the signal is the same transform as the parent of the ManageableAudio, a change in AudioEffects is caused.
2024-04-13 15:56:20 +02:00
e444ebf950 fix: consume boost capacity when only boosting, double play field exit trigger 2024-04-13 15:54:23 +02:00
89970a7d1d feat: added basic ship sounds, pitch update method for manageable audio 2024-04-12 15:37:59 +02:00
c635e0a0b7 fix: unwanted ship rotations&displacement, fade audio being interrupted 2024-04-11 18:35:10 +02:00
5a658d6cd4 feat: audio management/playback features
Every sound in the game is now a ManageableAudio prefab.
The prefabs are picked up in an audio library automatically and other game objects
can get the sound they need from the AudioManager.
They obtain a ManageableAudio instance which offers various
methods to interact with the AudioSource.
Depending on how they request the ManageableAudio, the AudioSource
is attached to the requesting GameObject, to the Scene or the global management Scene.
This provides options to play sounds spatially, globally and scene independent.

The prefabs are identified by a tag and an ID, so it is easy to swap out sounds globally, by just replacing the prefab.
2024-04-10 16:57:25 +02:00
Jakob Feldmann
cbfd16941c doc: Added and improved comments + project readme 2024-04-03 16:48:59 +02:00
64162cb4a1 feat: whole project restructuring
This can be seen as the initial state of the project after the released demo.

The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
     - Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net

It is really a complete overhaul of the projects structure and management.
2024-04-01 23:06:39 +02:00