Commit Graph

23 Commits

Author SHA1 Message Date
0b14b754b4 feat: beginning to implement an online lobby in the main menu with fishnet 2024-05-05 17:54:15 +02:00
94863a7eb5 feat: free fly arena, 4-player support, 4-player arena, test-scene option etc.
There is also overhauled camera zoom behavior, an update to the match logic,
tweaks to the main menu scene.
2024-05-05 17:53:56 +02:00
1815d51d68 feat: camera dynamically zooms to keep players on screen 2024-04-22 15:03:56 +02:00
b7653bdd05 feat: added some nice beats :D 2024-04-22 13:37:18 +02:00
969b0df42b Revert "fix: changing to log4uni, because of log4net issues in build versions"
This reverts commit ef425d0ea5.
2024-04-20 15:14:33 +02:00
ef425d0ea5 fix: changing to log4uni, because of log4net issues in build versions 2024-04-19 21:33:19 +02:00
6d83c876de feat: Added FishNet plugin to project and began implementing/testing online multiplayer 2024-04-18 20:24:22 +02:00
3dbcb69b7f feat: added logic for multiple rounds and UI for rematch after completed match 2024-04-17 20:56:12 +02:00
a23b68cc51 feat: new ingame pause menu, with transition to main menu 2024-04-17 00:52:58 +02:00
d316732a60 chore: removed unnecessary files like the prime tween demo 2024-04-17 00:51:41 +02:00
965d369673 feat: can start in test mode instantly starting match, pause menu beginnings 2024-04-16 13:48:29 +02:00
5a658d6cd4 feat: audio management/playback features
Every sound in the game is now a ManageableAudio prefab.
The prefabs are picked up in an audio library automatically and other game objects
can get the sound they need from the AudioManager.
They obtain a ManageableAudio instance which offers various
methods to interact with the AudioSource.
Depending on how they request the ManageableAudio, the AudioSource
is attached to the requesting GameObject, to the Scene or the global management Scene.
This provides options to play sounds spatially, globally and scene independent.

The prefabs are identified by a tag and an ID, so it is easy to swap out sounds globally, by just replacing the prefab.
2024-04-10 16:57:25 +02:00
64162cb4a1 feat: whole project restructuring
This can be seen as the initial state of the project after the released demo.

The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
     - Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net

It is really a complete overhaul of the projects structure and management.
2024-04-01 23:06:39 +02:00
b2c0d47e53 feat: shader ripples depending on velocity, added wing collision 2024-02-23 18:37:13 +01:00
5b70a11589 chore: ripple shader better style(slightly) and working clear coat properties 2024-02-23 14:02:47 +01:00
741edc72a7 feat: multiple ripples for nimble zone shader, boundary post processing glow 2024-02-22 00:21:32 +01:00
3be9ecd155 fix: no thrust when turning, boost thrusts also, clear character colors 2024-02-20 11:53:00 +01:00
26df04dbf0 feat: lit transparent complex lit urp shader with wobble 2024-02-20 11:40:42 +01:00
7df6feda08 feat: new player models (wip) 2024-02-15 14:05:11 +01:00
092fc57388 fix: better player models, tackle bug fix 2024-01-07 18:40:30 +01:00
a720ce0e68 feat: tackle response differentiation, announcement queue 2024-01-06 16:21:15 +01:00
730fe6f183 feat: basic two player one keyboard input 2024-01-05 00:12:48 +01:00
4b95e9a9ff init: first prototype state 2023-12-24 22:43:42 +01:00