Commit Graph

8 Commits

Author SHA1 Message Date
94863a7eb5 feat: free fly arena, 4-player support, 4-player arena, test-scene option etc.
There is also overhauled camera zoom behavior, an update to the match logic,
tweaks to the main menu scene.
2024-05-05 17:53:56 +02:00
4610120329 fix: match logic for rounds, hide HUD when in menu 2024-04-22 13:34:37 +02:00
8659456fae fix: IsOut stat wasn't reset when the round ended 2024-04-19 21:27:58 +02:00
6d89d9d48e fix: introduced assetbundles, instead of reading from folder
Reading Assets from folders was only possible in Editor over  LoadAssetFromPath. Now I'm using asset bundles for ScriptedObjects and Audio Prefabs, when the project is built.
When in Editor the folders are still used for convenience (can make changes to assets without rebuilding asset bundles)
2024-04-18 20:23:17 +02:00
3dbcb69b7f feat: added logic for multiple rounds and UI for rematch after completed match 2024-04-17 20:56:12 +02:00
6dc42a05cc feat: Apply an audio effect to every manageable audio on a gameobject
A new AudioManager Method triggers a signal which is received by every
ManageableAudio instance. If the causer of the signal is the same transform as the parent of the ManageableAudio, a change in AudioEffects is caused.
2024-04-13 15:56:20 +02:00
Jakob Feldmann
cbfd16941c doc: Added and improved comments + project readme 2024-04-03 16:48:59 +02:00
64162cb4a1 feat: whole project restructuring
This can be seen as the initial state of the project after the released demo.

The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
     - Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net

It is really a complete overhaul of the projects structure and management.
2024-04-01 23:06:39 +02:00