fix: overlapping EventSystems for UI Canvases
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@ -24,6 +24,7 @@ public class MatchEndMenu : MonoBehaviour
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Canvas.enabled = false;
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Canvas.enabled = false;
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MenuButtons.SetActive(false);
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MenuButtons.SetActive(false);
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eventSystem = UIEventSystem.GetComponent<EventSystem>();
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eventSystem = UIEventSystem.GetComponent<EventSystem>();
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UIEventSystem.SetActive(false);
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}
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}
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public void Show(Transform transform)
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public void Show(Transform transform)
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@ -26,6 +26,7 @@ public class PauseMenu : MonoBehaviour
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Canvas.enabled = false;
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Canvas.enabled = false;
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PauseMenuButtons.SetActive(false);
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PauseMenuButtons.SetActive(false);
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eventSystem = UIEventSystem.GetComponent<EventSystem>();
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eventSystem = UIEventSystem.GetComponent<EventSystem>();
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UIEventSystem.SetActive(false);
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}
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}
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public void Show(Transform transform)
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public void Show(Transform transform)
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