feat: replaced boost hud with segment ui around ship, new damage number particle spawner
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Assets/Prefabs/Effects & Particles/Damage Number Particles.prefab
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71
Assets/Scripts/DamageNumberParticles.cs
Normal file
71
Assets/Scripts/DamageNumberParticles.cs
Normal file
@ -0,0 +1,71 @@
|
||||
using PrimeTween;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class DamageNumberParticles : MonoBehaviour
|
||||
{
|
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public TextMeshProUGUI TextMesh;
|
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|
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|
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private RenderTexture _renderTexture;
|
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private MaterialPropertyBlock _particleMaterialProps;
|
||||
private ParticleSystemRenderer _particleRenderer;
|
||||
private int _lastDamageNumber = -1;
|
||||
|
||||
void Awake()
|
||||
{
|
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_damageParticles = gameObject.GetComponent<ParticleSystem>();
|
||||
_particleRenderer = gameObject.GetComponent<ParticleSystemRenderer>();
|
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_textRenderer = TextMesh.canvasRenderer;
|
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|
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|
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|
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}
|
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void Start()
|
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{
|
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WaitForScene();
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}
|
||||
|
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async void WaitForScene()
|
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{
|
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await Tween.Delay(1f);
|
||||
SetDamageNumber(100);
|
||||
}
|
||||
|
||||
public void SpawnDamageNumber(int damageValue, Vector3 direction)
|
||||
{
|
||||
SetDamageNumber(damageValue);
|
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var particleVelocity = _damageParticles.velocityOverLifetime;
|
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particleVelocity.x = direction.x;
|
||||
particleVelocity.y = direction.y;
|
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particleVelocity.z = direction.z;
|
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_damageParticles.Emit(1);
|
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}
|
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|
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void SetDamageNumber(int number)
|
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{
|
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if (_lastDamageNumber == number) return;
|
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|
||||
|
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|
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|
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|
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|
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|
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|
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11
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24
Assets/Scripts/LifeMeter.cs
Normal file
24
Assets/Scripts/LifeMeter.cs
Normal file
@ -0,0 +1,24 @@
|
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using System;
|
||||
using TMPro;
|
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using UnityEngine;
|
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|
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public class LifeMeter : MonoBehaviour
|
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{
|
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[HideInInspector]
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public int PlayerNumber = -1;
|
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private TextMeshProUGUI _lifeText;
|
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|
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void Awake()
|
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{
|
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|
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|
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|
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public void UpdateHealth(int value)
|
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{
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UpdateText(value);
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}
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private void UpdateText(int value)
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{
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|
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}
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11
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@ -8,9 +8,11 @@ using UnityEngine;
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/// </summary>
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public class HUD : MonoBehaviour
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{
|
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public BoostCapacityUI[] boostCapacities;
|
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// public BoostCapacityUI[] boostCapacities;
|
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public JoinPrompt[] joinPrompts;
|
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50
Assets/Scripts/UI/SegmentIndicator.cs
Normal file
50
Assets/Scripts/UI/SegmentIndicator.cs
Normal file
@ -0,0 +1,50 @@
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using System;
|
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using System.Collections;
|
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using System.Collections.Generic;
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using Unity.Mathematics;
|
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using UnityEngine;
|
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using UnityEngine.UI;
|
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[ExecuteInEditMode]
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{
|
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public Color color;
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|
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|
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void Start()
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{
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foreach (Image i in SegmentImages)
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{
|
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i.color = color;
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}
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{
|
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|
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float totalResultFill = value * SegmentImages.Count;
|
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|
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|
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|
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float targetSegmentFill = totalResultFill - targetSegment;
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for (int i = 0; i < SegmentImages.Count; i++)
|
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{
|
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if (i < targetSegment)
|
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{
|
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|
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continue;
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}
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if (i > targetSegment)
|
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{
|
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|
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continue;
|
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}
|
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SegmentImages[i].fillAmount = targetSegmentFill;
|
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}
|
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|
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}
|
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}
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11
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Cube:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _FaceTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2297055238097788391, guid: 6c1a8bee20f1d004a92b6a8f016d4fe5, type: 2}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OutlineTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 1, y: 1}
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m_Ints: []
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m_Floats:
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- _Ambient: 1
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- _Bevel: 0.5
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- _BevelClamp: 0
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- _BevelOffset: 0
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- _BevelRoundness: 0
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- _BevelWidth: 0
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- _BumpFace: 0
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- _BumpOutline: 0
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- _ColorMask: 15
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- _CullMode: 0
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- _Diffuse: 0.437
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- _FaceDilate: 0
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- _FaceUVSpeedX: 0
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- _FaceUVSpeedY: 0
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- _GlowInner: 0.226
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- _GlowOffset: 0
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- _GlowOuter: 1
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- _GlowPower: 0.531
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- _GradientScale: 6
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- _LightAngle: 3.23
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- _MaskSoftnessX: 0
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- _MaskSoftnessY: 0
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- _OutlineSoftness: 0
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- _OutlineUVSpeedX: 0
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- _OutlineUVSpeedY: 0
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- _OutlineWidth: 0
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- _PerspectiveFilter: 0.875
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- _Reflectivity: 5
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- _ScaleRatioA: 0.8333333
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- _ScaleRatioB: 0.6770833
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- _ScaleRatioC: 0.6770833
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- _ScaleX: 1
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- _ScaleY: 1
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- _ShaderFlags: 0
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- _Sharpness: -0
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- _SpecularPower: 0
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _TextureHeight: 512
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- _TextureWidth: 512
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- _UnderlayDilate: 0
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- _UnderlayOffsetX: 0
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- _UnderlayOffsetY: 0
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- _UnderlaySoftness: 0
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- _VertexOffsetX: 1
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- _VertexOffsetY: 1
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- _WeightBold: 0.75
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- _WeightNormal: 0
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m_Colors:
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- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
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- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _FaceColor: {r: 84.44851, g: 84.44851, b: 84.44851, a: 1}
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- _GlowColor: {r: 0.4339623, g: 0.4339623, b: 0.4339623, a: 0.5}
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- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
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- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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m_BuildTextureStacks: []
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: c7962198e7250ac4aa49ada46a887571
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2750,8 +2750,7 @@ Material:
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m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- BEVEL_ON
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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@ -2782,7 +2781,7 @@ Material:
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- _OutlineTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 1, y: 1}
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m_Ints: []
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m_Floats:
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- _Ambient: 1
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@ -2799,10 +2798,10 @@ Material:
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- _FaceDilate: 0
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- _FaceUVSpeedX: 0
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- _FaceUVSpeedY: 0
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- _GlowInner: 0.05
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- _GlowInner: 0.226
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- _GlowOffset: 0
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- _GlowOuter: 0.05
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- _GlowPower: 0.75
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- _GlowOuter: 1
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- _GlowPower: 0.531
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- _GradientScale: 6
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- _LightAngle: 3.23
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- _MaskSoftnessX: 0
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@ -2819,7 +2818,7 @@ Material:
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- _ScaleX: 1
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- _ScaleY: 1
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- _ShaderFlags: 0
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- _Sharpness: 0
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- _SpecularPower: 0
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- _Stencil: 0
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- _StencilComp: 8
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@ -2832,15 +2831,15 @@ Material:
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- _UnderlayOffsetX: 0
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- _UnderlayOffsetY: 0
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- _UnderlaySoftness: 0
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- _VertexOffsetX: 0
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- _VertexOffsetY: 0
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- _VertexOffsetX: 1
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- _VertexOffsetY: 1
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- _WeightBold: 0.75
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- _WeightNormal: 0
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m_Colors:
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- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
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- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _FaceColor: {r: 1.319508, g: 1.319508, b: 1.319508, a: 1}
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- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
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- _FaceColor: {r: 1.4980394, g: 1.4980394, b: 1.4980394, a: 1}
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- _GlowColor: {r: 0.4339623, g: 0.4339623, b: 0.4339623, a: 0.5}
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- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
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- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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|
||||
Loading…
Reference in New Issue
Block a user