feat: changed FORGE3D Sci-Fi Effects to fit my needs better
This commit is contained in:
parent
7a3e0e0a69
commit
aff9e88a93
@ -25,12 +25,13 @@ Transform:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 100002}
|
m_GameObject: {fileID: 100002}
|
||||||
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0.5, y: 0.5, z: -0.5, w: 0.5}
|
m_LocalRotation: {x: 0.5, y: 0.5, z: -0.5, w: 0.5}
|
||||||
m_LocalPosition: {x: 0, y: 0.000000019868, z: -0.32}
|
m_LocalPosition: {x: 0, y: 0.000000019868, z: -0.32}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 400004}
|
m_Father: {fileID: 400004}
|
||||||
m_RootOrder: 1
|
|
||||||
m_LocalEulerAnglesHint: {x: 90, y: 90, z: 0}
|
m_LocalEulerAnglesHint: {x: 90, y: 90, z: 0}
|
||||||
--- !u!33 &3300002
|
--- !u!33 &3300002
|
||||||
MeshFilter:
|
MeshFilter:
|
||||||
@ -51,10 +52,12 @@ MeshRenderer:
|
|||||||
m_CastShadows: 0
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 0
|
m_ReceiveShadows: 0
|
||||||
m_DynamicOccludee: 1
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 0
|
m_LightProbeUsage: 0
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
m_RayTracingMode: 2
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
@ -79,6 +82,7 @@ MeshRenderer:
|
|||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
--- !u!1 &100004
|
--- !u!1 &100004
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -104,14 +108,15 @@ Transform:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 100004}
|
m_GameObject: {fileID: 100004}
|
||||||
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 3, y: 3, z: 3}
|
m_LocalScale: {x: 3, y: 3, z: 3}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 4000010027762468}
|
- {fileID: 4000010027762468}
|
||||||
- {fileID: 400002}
|
- {fileID: 400002}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 0
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!114 &11400000
|
--- !u!114 &11400000
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
@ -128,8 +133,11 @@ MonoBehaviour:
|
|||||||
fxType: 11
|
fxType: 11
|
||||||
layerMask:
|
layerMask:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 4294967295
|
m_Bits: 136
|
||||||
lifeTime: 1
|
Damage: 150
|
||||||
|
BlastMagnitude: 100
|
||||||
|
OwnerId: 0
|
||||||
|
LifeTime: 5
|
||||||
despawnDelay: 0
|
despawnDelay: 0
|
||||||
velocity: 300
|
velocity: 300
|
||||||
RaycastAdvance: 2
|
RaycastAdvance: 2
|
||||||
@ -178,12 +186,13 @@ Transform:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1000010589384354}
|
m_GameObject: {fileID: 1000010589384354}
|
||||||
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
|
m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
|
||||||
m_LocalPosition: {x: 0, y: 0.000000019868, z: -0.32}
|
m_LocalPosition: {x: 0, y: 0.000000019868, z: -0.32}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 400004}
|
m_Father: {fileID: 400004}
|
||||||
m_RootOrder: 0
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
|
||||||
--- !u!33 &33000011791246272
|
--- !u!33 &33000011791246272
|
||||||
MeshFilter:
|
MeshFilter:
|
||||||
@ -204,10 +213,12 @@ MeshRenderer:
|
|||||||
m_CastShadows: 0
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 0
|
m_ReceiveShadows: 0
|
||||||
m_DynamicOccludee: 1
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 0
|
m_LightProbeUsage: 0
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
m_RayTracingMode: 2
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
@ -232,3 +243,4 @@ MeshRenderer:
|
|||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
File diff suppressed because it is too large
Load Diff
@ -26,15 +26,17 @@ Transform:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 100000}
|
m_GameObject: {fileID: 100000}
|
||||||
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 0
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!120 &12000000
|
--- !u!120 &12000000
|
||||||
LineRenderer:
|
LineRenderer:
|
||||||
|
serializedVersion: 2
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
@ -44,10 +46,12 @@ LineRenderer:
|
|||||||
m_CastShadows: 0
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 0
|
m_ReceiveShadows: 0
|
||||||
m_DynamicOccludee: 1
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
m_MotionVectors: 0
|
m_MotionVectors: 0
|
||||||
m_LightProbeUsage: 0
|
m_LightProbeUsage: 0
|
||||||
m_ReflectionProbeUsage: 0
|
m_ReflectionProbeUsage: 0
|
||||||
m_RayTracingMode: 0
|
m_RayTracingMode: 0
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
@ -129,16 +133,20 @@ LineRenderer:
|
|||||||
atime6: 0
|
atime6: 0
|
||||||
atime7: 0
|
atime7: 0
|
||||||
m_Mode: 0
|
m_Mode: 0
|
||||||
|
m_ColorSpace: -1
|
||||||
m_NumColorKeys: 2
|
m_NumColorKeys: 2
|
||||||
m_NumAlphaKeys: 2
|
m_NumAlphaKeys: 2
|
||||||
numCornerVertices: 0
|
numCornerVertices: 0
|
||||||
numCapVertices: 0
|
numCapVertices: 0
|
||||||
alignment: 0
|
alignment: 0
|
||||||
textureMode: 0
|
textureMode: 0
|
||||||
|
textureScale: {x: 1, y: 1}
|
||||||
shadowBias: 0
|
shadowBias: 0
|
||||||
generateLightingData: 0
|
generateLightingData: 0
|
||||||
|
m_MaskInteraction: 0
|
||||||
m_UseWorldSpace: 0
|
m_UseWorldSpace: 0
|
||||||
m_Loop: 0
|
m_Loop: 0
|
||||||
|
m_ApplyActiveColorSpace: 0
|
||||||
--- !u!114 &11400000
|
--- !u!114 &11400000
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -153,9 +161,12 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
layerMask:
|
layerMask:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 4294967295
|
m_Bits: 136
|
||||||
|
Damage: 350
|
||||||
|
BlastMagnitude: 350
|
||||||
|
OwnerId: 0
|
||||||
fxType: 5
|
fxType: 5
|
||||||
OneShot: 1
|
OneShot: 0
|
||||||
BeamFrames:
|
BeamFrames:
|
||||||
- {fileID: 2800000, guid: 93d10af4c9d98aa48abb06818e0ab192, type: 3}
|
- {fileID: 2800000, guid: 93d10af4c9d98aa48abb06818e0ab192, type: 3}
|
||||||
- {fileID: 2800000, guid: ebe4a3a4b5a73e549b0a5fd41d68055b, type: 3}
|
- {fileID: 2800000, guid: ebe4a3a4b5a73e549b0a5fd41d68055b, type: 3}
|
||||||
@ -5143,10 +5143,13 @@ MonoBehaviour:
|
|||||||
fxType: 4
|
fxType: 4
|
||||||
layerMask:
|
layerMask:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 9
|
m_Bits: 136
|
||||||
lifeTime: 5
|
Damage: 200
|
||||||
|
BlastMagnitude: 200
|
||||||
|
OwnerId: 0
|
||||||
|
LifeTime: 5
|
||||||
despawnDelay: 1
|
despawnDelay: 1
|
||||||
velocity: 75
|
velocity: 130
|
||||||
RaycastAdvance: 2
|
RaycastAdvance: 2
|
||||||
DelayDespawn: 1
|
DelayDespawn: 1
|
||||||
delayedParticles:
|
delayedParticles:
|
||||||
|
|||||||
@ -25,12 +25,13 @@ Transform:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 100000}
|
m_GameObject: {fileID: 100000}
|
||||||
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
|
m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0.7987106}
|
m_LocalPosition: {x: 0, y: 0, z: 0.7987106}
|
||||||
m_LocalScale: {x: 2.2, y: 1, z: 1}
|
m_LocalScale: {x: 2.2, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 400004}
|
m_Father: {fileID: 400004}
|
||||||
m_RootOrder: 1
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
|
||||||
--- !u!33 &3300000
|
--- !u!33 &3300000
|
||||||
MeshFilter:
|
MeshFilter:
|
||||||
@ -51,10 +52,12 @@ MeshRenderer:
|
|||||||
m_CastShadows: 0
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 0
|
m_ReceiveShadows: 0
|
||||||
m_DynamicOccludee: 1
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 0
|
m_LightProbeUsage: 0
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
m_RayTracingMode: 2
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
@ -79,6 +82,7 @@ MeshRenderer:
|
|||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
--- !u!1 &100002
|
--- !u!1 &100002
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -104,12 +108,13 @@ Transform:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 100002}
|
m_GameObject: {fileID: 100002}
|
||||||
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0.5, y: -0.5, z: 0.5, w: 0.5}
|
m_LocalRotation: {x: 0.5, y: -0.5, z: 0.5, w: 0.5}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0.7987106}
|
m_LocalPosition: {x: 0, y: 0, z: 0.7987106}
|
||||||
m_LocalScale: {x: 2.2, y: 1, z: 1}
|
m_LocalScale: {x: 2.2, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 400004}
|
m_Father: {fileID: 400004}
|
||||||
m_RootOrder: 0
|
|
||||||
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 90}
|
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 90}
|
||||||
--- !u!33 &3300002
|
--- !u!33 &3300002
|
||||||
MeshFilter:
|
MeshFilter:
|
||||||
@ -130,10 +135,12 @@ MeshRenderer:
|
|||||||
m_CastShadows: 0
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 0
|
m_ReceiveShadows: 0
|
||||||
m_DynamicOccludee: 1
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 0
|
m_LightProbeUsage: 0
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
m_RayTracingMode: 2
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
@ -158,6 +165,7 @@ MeshRenderer:
|
|||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
--- !u!1 &100004
|
--- !u!1 &100004
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -183,15 +191,16 @@ Transform:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 100004}
|
m_GameObject: {fileID: 100004}
|
||||||
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 400002}
|
- {fileID: 400002}
|
||||||
- {fileID: 400000}
|
- {fileID: 400000}
|
||||||
- {fileID: 400006}
|
- {fileID: 400006}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 0
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!114 &11400000
|
--- !u!114 &11400000
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
@ -235,6 +244,7 @@ GameObject:
|
|||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 400006}
|
- component: {fileID: 400006}
|
||||||
- component: {fileID: 10800000}
|
- component: {fileID: 10800000}
|
||||||
|
- component: {fileID: 8317281421139234932}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Point light
|
m_Name: Point light
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -249,12 +259,13 @@ Transform:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 100006}
|
m_GameObject: {fileID: 100006}
|
||||||
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0.6052952}
|
m_LocalPosition: {x: 0, y: 0, z: 0.6052952}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 400004}
|
m_Father: {fileID: 400004}
|
||||||
m_RootOrder: 2
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!108 &10800000
|
--- !u!108 &10800000
|
||||||
Light:
|
Light:
|
||||||
@ -315,5 +326,29 @@ Light:
|
|||||||
m_UseColorTemperature: 0
|
m_UseColorTemperature: 0
|
||||||
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||||
m_UseBoundingSphereOverride: 0
|
m_UseBoundingSphereOverride: 0
|
||||||
|
m_UseViewFrustumForShadowCasterCull: 1
|
||||||
m_ShadowRadius: 0
|
m_ShadowRadius: 0
|
||||||
m_ShadowAngle: 0
|
m_ShadowAngle: 0
|
||||||
|
--- !u!114 &8317281421139234932
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 100006}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Version: 3
|
||||||
|
m_UsePipelineSettings: 1
|
||||||
|
m_AdditionalLightsShadowResolutionTier: 2
|
||||||
|
m_LightLayerMask: 1
|
||||||
|
m_RenderingLayers: 1
|
||||||
|
m_CustomShadowLayers: 0
|
||||||
|
m_ShadowLayerMask: 1
|
||||||
|
m_ShadowRenderingLayers: 1
|
||||||
|
m_LightCookieSize: {x: 1, y: 1}
|
||||||
|
m_LightCookieOffset: {x: 0, y: 0}
|
||||||
|
m_SoftShadowQuality: 0
|
||||||
|
|||||||
@ -1,5 +1,181 @@
|
|||||||
%YAML 1.1
|
%YAML 1.1
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1001 &6391351660618341151
|
||||||
|
PrefabInstance:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Modification:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransformParent: {fileID: 0}
|
||||||
|
m_Modifications:
|
||||||
|
- target: {fileID: 100008, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: m_IsActive
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 100010, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: m_IsActive
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 100012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: m_Name
|
||||||
|
value: solo_gun_flare_trail Variant
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: m_RootOrder
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.w
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: ColorModule.enabled
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: InitialModule.startSize.minScalar
|
||||||
|
value: 0.94
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: ColorModule.gradient.maxGradient.atime1
|
||||||
|
value: 2120
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: ColorModule.gradient.maxGradient.atime2
|
||||||
|
value: 62837
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: ColorModule.gradient.maxGradient.atime3
|
||||||
|
value: 65535
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: ColorModule.gradient.maxGradient.atime4
|
||||||
|
value: 65535
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: ColorModule.gradient.maxGradient.atime5
|
||||||
|
value: 65535
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: ColorModule.gradient.maxGradient.atime6
|
||||||
|
value: 65535
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: ColorModule.gradient.maxGradient.key2.a
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: ColorModule.gradient.maxGradient.key3.a
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: ColorModule.gradient.maxGradient.key4.a
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: ColorModule.gradient.maxGradient.key5.a
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: ColorModule.gradient.maxGradient.key6.a
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: ColorModule.gradient.maxGradient.m_NumAlphaKeys
|
||||||
|
value: 4
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800004, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: ShapeModule.enabled
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800004, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: ShapeModule.radius.value
|
||||||
|
value: 0.09
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800004, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: InitialModule.startSize.scalar
|
||||||
|
value: 5
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800004, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: InitialModule.startSize.minScalar
|
||||||
|
value: 0.94
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800004, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: InitialModule.startColor.maxColor.a
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800004, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: InitialModule.startColor.maxColor.b
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800004, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: InitialModule.startColor.maxColor.g
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800004, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: InitialModule.startColor.maxColor.r
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800004, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: InitialModule.gravityModifier.scalar
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 19800006, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
propertyPath: InitialModule.startSize.minScalar
|
||||||
|
value: 8.07
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_RemovedGameObjects: []
|
||||||
|
m_AddedGameObjects: []
|
||||||
|
m_AddedComponents:
|
||||||
|
- targetCorrespondingSourceObject: {fileID: 100012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
insertIndex: -1
|
||||||
|
addedObject: {fileID: -8093627500212825932}
|
||||||
|
- targetCorrespondingSourceObject: {fileID: 100012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
insertIndex: -1
|
||||||
|
addedObject: {fileID: 8214279908182662867}
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
--- !u!1 &6391351660618440115 stripped
|
||||||
|
GameObject:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 100012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 6391351660618341151}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
--- !u!114 &-8093627500212825932
|
--- !u!114 &-8093627500212825932
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -15,8 +191,11 @@ MonoBehaviour:
|
|||||||
fxType: 1
|
fxType: 1
|
||||||
layerMask:
|
layerMask:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 4294967295
|
m_Bits: 136
|
||||||
lifeTime: 2
|
Damage: 200
|
||||||
|
BlastMagnitude: 200
|
||||||
|
OwnerId: 0
|
||||||
|
LifeTime: 5
|
||||||
despawnDelay: 0
|
despawnDelay: 0
|
||||||
velocity: 200
|
velocity: 200
|
||||||
RaycastAdvance: 2
|
RaycastAdvance: 2
|
||||||
@ -40,170 +219,3 @@ MonoBehaviour:
|
|||||||
MaxScale: 1.2
|
MaxScale: 1.2
|
||||||
MinRotation: -360
|
MinRotation: -360
|
||||||
MaxRotaion: 360
|
MaxRotaion: 360
|
||||||
--- !u!1001 &6391351660618341151
|
|
||||||
PrefabInstance:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Modification:
|
|
||||||
m_TransformParent: {fileID: 0}
|
|
||||||
m_Modifications:
|
|
||||||
- target: {fileID: 100008, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: m_IsActive
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 100010, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: m_IsActive
|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 100012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: m_Name
|
|
||||||
value: solo_gun_flare_trail Variant
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: m_LocalPosition.x
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: m_LocalPosition.y
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: m_LocalPosition.z
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: m_LocalRotation.x
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: m_LocalRotation.y
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: m_LocalRotation.z
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: m_LocalRotation.w
|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: m_RootOrder
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: m_LocalEulerAnglesHint.x
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: m_LocalEulerAnglesHint.y
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 400012, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: m_LocalEulerAnglesHint.z
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: InitialModule.startSize.minScalar
|
|
||||||
value: 0.94
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: ColorModule.enabled
|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: ColorModule.gradient.maxGradient.atime2
|
|
||||||
value: 62837
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: ColorModule.gradient.maxGradient.key2.a
|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: ColorModule.gradient.maxGradient.key3.a
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: ColorModule.gradient.maxGradient.key4.a
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: ColorModule.gradient.maxGradient.key5.a
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: ColorModule.gradient.maxGradient.key6.a
|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: ColorModule.gradient.maxGradient.atime3
|
|
||||||
value: 65535
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: ColorModule.gradient.maxGradient.atime4
|
|
||||||
value: 65535
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: ColorModule.gradient.maxGradient.atime5
|
|
||||||
value: 65535
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: ColorModule.gradient.maxGradient.atime6
|
|
||||||
value: 65535
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: ColorModule.gradient.maxGradient.m_NumAlphaKeys
|
|
||||||
value: 4
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800002, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: ColorModule.gradient.maxGradient.atime1
|
|
||||||
value: 2120
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800004, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: InitialModule.startSize.minScalar
|
|
||||||
value: 0.94
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800004, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: ShapeModule.enabled
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800004, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: ShapeModule.radius.value
|
|
||||||
value: 0.09
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800004, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: InitialModule.gravityModifier.scalar
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800004, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: InitialModule.startColor.maxColor.r
|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800004, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: InitialModule.startColor.maxColor.g
|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800004, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: InitialModule.startColor.maxColor.b
|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800004, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: InitialModule.startSize.scalar
|
|
||||||
value: 5
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800004, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: InitialModule.startColor.maxColor.a
|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 19800006, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
propertyPath: InitialModule.startSize.minScalar
|
|
||||||
value: 8.07
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
m_RemovedComponents: []
|
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 157253c33b5e2ae4c99dd92c193b5413, type: 3}
|
|
||||||
--- !u!1 &6391351660618440115 stripped
|
|
||||||
GameObject:
|
|
||||||
m_CorrespondingSourceObject: {fileID: 100012, guid: 157253c33b5e2ae4c99dd92c193b5413,
|
|
||||||
type: 3}
|
|
||||||
m_PrefabInstance: {fileID: 6391351660618341151}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
File diff suppressed because it is too large
Load Diff
@ -443,7 +443,7 @@ namespace FORGE3D
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Play heavy plasma beam shot and loop audio at specific position
|
// Play heavy plasma beam shot and loop audio at specific position
|
||||||
public void PlasmaBeamHeavyLoop(Vector3 pos, Transform loopParent)
|
public AudioSource PlasmaBeamHeavyLoop(Vector3 pos, Transform loopParent)
|
||||||
{
|
{
|
||||||
AudioSource aOpen =
|
AudioSource aOpen =
|
||||||
F3DPoolManager.Pools["GeneratedPool"].SpawnAudio(audioSource, plasmabeamHeavyOpen, pos, null)
|
F3DPoolManager.Pools["GeneratedPool"].SpawnAudio(audioSource, plasmabeamHeavyOpen, pos, null)
|
||||||
@ -468,6 +468,7 @@ namespace FORGE3D
|
|||||||
|
|
||||||
aLoop.Play();
|
aLoop.Play();
|
||||||
}
|
}
|
||||||
|
return aLoop;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Play heavy plasma beam closing audio at specific position
|
// Play heavy plasma beam closing audio at specific position
|
||||||
|
|||||||
@ -8,7 +8,15 @@ namespace FORGE3D
|
|||||||
{
|
{
|
||||||
public LayerMask layerMask;
|
public LayerMask layerMask;
|
||||||
|
|
||||||
public F3DFXType fxType; // Weapon type
|
[Tooltip("The amount of damage this projectil inflicts generally.")]
|
||||||
|
public float Damage = 1f;
|
||||||
|
[Tooltip("The magnitude of the blast when hitting something.")]
|
||||||
|
public float BlastMagnitude = 0.1f;
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
|
public int OwnerId = 0;
|
||||||
|
|
||||||
|
public WeaponEffect fxType; // Weapon type
|
||||||
public bool OneShot; // Constant or single beam?
|
public bool OneShot; // Constant or single beam?
|
||||||
|
|
||||||
public Texture[] BeamFrames; // Animation frame sequence
|
public Texture[] BeamFrames; // Animation frame sequence
|
||||||
@ -82,7 +90,8 @@ namespace FORGE3D
|
|||||||
float propMult = MaxBeamLength * (beamScale / 10f);
|
float propMult = MaxBeamLength * (beamScale / 10f);
|
||||||
|
|
||||||
// Raycast
|
// Raycast
|
||||||
if (Physics.Raycast(ray, out hitPoint, MaxBeamLength, layerMask))
|
if (Physics.Raycast(ray, out hitPoint, MaxBeamLength, layerMask)
|
||||||
|
&& DetectorCollision(hitPoint) != OwnerId)
|
||||||
{
|
{
|
||||||
// Get current beam length and update line renderer accordingly
|
// Get current beam length and update line renderer accordingly
|
||||||
beamLength = Vector3.Distance(transform.position, hitPoint.point);
|
beamLength = Vector3.Distance(transform.position, hitPoint.point);
|
||||||
@ -93,22 +102,18 @@ namespace FORGE3D
|
|||||||
// Spawn prefabs and apply force
|
// Spawn prefabs and apply force
|
||||||
switch (fxType)
|
switch (fxType)
|
||||||
{
|
{
|
||||||
case F3DFXType.Sniper:
|
case WeaponEffect.Sniper:
|
||||||
F3DFXController.instance.SniperImpact(hitPoint.point + hitPoint.normal * fxOffset);
|
F3DFXController.instance.SniperImpact(hitPoint.point + hitPoint.normal * fxOffset);
|
||||||
ApplyForce(4f);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.RailGun:
|
case WeaponEffect.RailGun:
|
||||||
F3DFXController.instance.RailgunImpact(hitPoint.point + hitPoint.normal * fxOffset);
|
F3DFXController.instance.RailgunImpact(hitPoint.point + hitPoint.normal * fxOffset);
|
||||||
ApplyForce(7f);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.PlasmaBeam:
|
case WeaponEffect.PlasmaBeam:
|
||||||
ApplyForce(0.5f);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.PlasmaBeamHeavy:
|
case WeaponEffect.PlasmaBeamHeavy:
|
||||||
ApplyForce(2f);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -116,49 +121,6 @@ namespace FORGE3D
|
|||||||
if (rayImpact)
|
if (rayImpact)
|
||||||
rayImpact.position = hitPoint.point - transform.forward * 0.5f;
|
rayImpact.position = hitPoint.point - transform.forward * 0.5f;
|
||||||
}
|
}
|
||||||
//checking in 2d mode
|
|
||||||
else
|
|
||||||
{
|
|
||||||
RaycastHit2D ray2D = Physics2D.Raycast(new Vector2(transform.position.x, transform.position.y),
|
|
||||||
new Vector2(transform.forward.x, transform.forward.y), beamLength, layerMask);
|
|
||||||
if (ray2D)
|
|
||||||
{
|
|
||||||
// Get current beam length and update line renderer accordingly
|
|
||||||
beamLength = Vector3.Distance(transform.position, ray2D.point);
|
|
||||||
lineRenderer.SetPosition(1, new Vector3(0f, 0f, beamLength));
|
|
||||||
|
|
||||||
// Calculate default beam proportion multiplier based on default scale and current length
|
|
||||||
propMult = beamLength * (beamScale / 10f);
|
|
||||||
// Spawn prefabs and apply force
|
|
||||||
switch (fxType)
|
|
||||||
{
|
|
||||||
case F3DFXType.Sniper:
|
|
||||||
|
|
||||||
F3DFXController.instance.SniperImpact(ray2D.point + ray2D.normal * fxOffset);
|
|
||||||
ApplyForce(4f);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case F3DFXType.RailGun:
|
|
||||||
F3DFXController.instance.RailgunImpact(ray2D.point + ray2D.normal * fxOffset);
|
|
||||||
ApplyForce(7f);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case F3DFXType.PlasmaBeam:
|
|
||||||
ApplyForce(0.5f);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case F3DFXType.PlasmaBeamHeavy:
|
|
||||||
ApplyForce(2f);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Adjust impact effect position
|
|
||||||
if (rayImpact)
|
|
||||||
rayImpact.position = new Vector3(ray2D.point.x,
|
|
||||||
ray2D.point.y,
|
|
||||||
this.gameObject.transform.position.z) - transform.forward * 0.5f;
|
|
||||||
}
|
|
||||||
// Nothing was his
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Set beam to maximum length
|
// Set beam to maximum length
|
||||||
@ -169,7 +131,6 @@ namespace FORGE3D
|
|||||||
if (rayImpact)
|
if (rayImpact)
|
||||||
rayImpact.position = transform.position + transform.forward * beamLength;
|
rayImpact.position = transform.position + transform.forward * beamLength;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// Adjust muzzle position
|
// Adjust muzzle position
|
||||||
if (rayMuzzle)
|
if (rayMuzzle)
|
||||||
@ -179,6 +140,35 @@ namespace FORGE3D
|
|||||||
lineRenderer.material.SetTextureScale("_BaseMap", new Vector2(propMult, 1f));
|
lineRenderer.material.SetTextureScale("_BaseMap", new Vector2(propMult, 1f));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if a HitDetector was hit and registers a hit
|
||||||
|
/// on it if so.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitPoint"></param>
|
||||||
|
/// <returns>OwnerId of the hit detector (-1 on none)</returns>
|
||||||
|
int DetectorCollision(RaycastHit hitPoint)
|
||||||
|
{
|
||||||
|
if (hitPoint.collider.gameObject.TryGetComponent(out HitDetection detector))
|
||||||
|
{
|
||||||
|
// Check if the one firing was hit
|
||||||
|
if (detector.OwnerId == OwnerId)
|
||||||
|
{
|
||||||
|
return OwnerId;
|
||||||
|
}
|
||||||
|
|
||||||
|
ProjectileDamage inflictling = new()
|
||||||
|
{
|
||||||
|
DamageValue = Damage,
|
||||||
|
ImpactMagnitude = BlastMagnitude,
|
||||||
|
ImpactPoint = hitPoint.point,
|
||||||
|
ImpactDirection = transform.forward
|
||||||
|
};
|
||||||
|
detector.RegisterHit(inflictling);
|
||||||
|
return detector.OwnerId;
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
// Advance texture frame
|
// Advance texture frame
|
||||||
void OnFrameStep()
|
void OnFrameStep()
|
||||||
{
|
{
|
||||||
|
|||||||
@ -1,12 +1,11 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Collections;
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
namespace FORGE3D
|
namespace FORGE3D
|
||||||
{
|
{
|
||||||
// Weapon types
|
// Weapon types
|
||||||
public enum F3DFXType
|
public enum WeaponEffect
|
||||||
{
|
{
|
||||||
Vulcan,
|
Vulcan,
|
||||||
SoloGun,
|
SoloGun,
|
||||||
@ -19,7 +18,8 @@ namespace FORGE3D
|
|||||||
PlasmaBeamHeavy,
|
PlasmaBeamHeavy,
|
||||||
LightningGun,
|
LightningGun,
|
||||||
FlameRed,
|
FlameRed,
|
||||||
LaserImpulse
|
LaserImpulse,
|
||||||
|
None
|
||||||
}
|
}
|
||||||
|
|
||||||
public class F3DFXController : MonoBehaviour
|
public class F3DFXController : MonoBehaviour
|
||||||
@ -34,22 +34,23 @@ namespace FORGE3D
|
|||||||
// Timer reference
|
// Timer reference
|
||||||
private int timerID = -1;
|
private int timerID = -1;
|
||||||
|
|
||||||
|
|
||||||
[Header("Turret setup")] public Transform[] TurretSocket; // Sockets reference
|
[Header("Turret setup")] public Transform[] TurretSocket; // Sockets reference
|
||||||
public ParticleSystem[] ShellParticles; // Bullet shells particle system
|
public ParticleSystem[] ShellParticles; // Bullet shells particle system
|
||||||
|
|
||||||
public F3DFXType DefaultFXType; // Default starting weapon type
|
public WeaponEffect SelectedWeaponEffect; // Default starting weapon type
|
||||||
|
|
||||||
[Header("Vulcan")] public Transform vulcanProjectile; // Projectile prefab
|
[Header("Vulcan")] public Transform vulcanProjectile; // Projectile prefab
|
||||||
public Transform vulcanMuzzle; // Muzzle flash prefab
|
public Transform vulcanMuzzle; // Muzzle flash prefab
|
||||||
public Transform vulcanImpact; // Impact prefab
|
public Transform vulcanImpact; // Impact prefab
|
||||||
public float vulcanOffset;
|
public float vulcanOffset;
|
||||||
|
|
||||||
public float VulcanFireRate = 0.07f;
|
public float VulcanFireRate = 0.07f;
|
||||||
|
|
||||||
[Header("Solo gun")] public Transform soloGunProjectile;
|
[Header("Solo gun")] public Transform soloGunProjectile;
|
||||||
public Transform soloGunMuzzle;
|
public Transform soloGunMuzzle;
|
||||||
public Transform soloGunImpact;
|
public Transform soloGunImpact;
|
||||||
public float soloGunOffset;
|
public float soloGunOffset;
|
||||||
|
public float SoloGunFireRate = 0.3f;
|
||||||
|
|
||||||
[Header("Sniper")] public Transform sniperBeam;
|
[Header("Sniper")] public Transform sniperBeam;
|
||||||
public Transform sniperMuzzle;
|
public Transform sniperMuzzle;
|
||||||
@ -65,11 +66,13 @@ namespace FORGE3D
|
|||||||
public Transform seekerMuzzle;
|
public Transform seekerMuzzle;
|
||||||
public Transform seekerImpact;
|
public Transform seekerImpact;
|
||||||
public float seekerOffset;
|
public float seekerOffset;
|
||||||
|
public float SeekerFireRate = 0.5f;
|
||||||
|
|
||||||
[Header("Rail gun")] public Transform railgunBeam;
|
[Header("Rail gun")] public Transform railgunBeam;
|
||||||
public Transform railgunMuzzle;
|
public Transform railgunMuzzle;
|
||||||
public Transform railgunImpact;
|
public Transform railgunImpact;
|
||||||
public float railgunOffset;
|
public float railgunOffset;
|
||||||
|
public float RailGunFireRate = 1f;
|
||||||
|
|
||||||
[Header("Plasma gun")] public Transform plasmagunProjectile;
|
[Header("Plasma gun")] public Transform plasmagunProjectile;
|
||||||
public Transform plasmagunMuzzle;
|
public Transform plasmagunMuzzle;
|
||||||
@ -81,6 +84,7 @@ namespace FORGE3D
|
|||||||
|
|
||||||
[Header("Plasma beam heavy")] public Transform plasmaBeamHeavy;
|
[Header("Plasma beam heavy")] public Transform plasmaBeamHeavy;
|
||||||
public float plasmaBeamHeavyOffset;
|
public float plasmaBeamHeavyOffset;
|
||||||
|
private AudioSource plasmaBeamLoopAudio;
|
||||||
|
|
||||||
[Header("Lightning gun")] public Transform lightningGunBeam;
|
[Header("Lightning gun")] public Transform lightningGunBeam;
|
||||||
public float lightingGunBeamOffset;
|
public float lightingGunBeamOffset;
|
||||||
@ -92,9 +96,14 @@ namespace FORGE3D
|
|||||||
public Transform laserImpulseMuzzle;
|
public Transform laserImpulseMuzzle;
|
||||||
public Transform laserImpulseImpact;
|
public Transform laserImpulseImpact;
|
||||||
public float laserImpulseOffset;
|
public float laserImpulseOffset;
|
||||||
|
public float LaserImpulseFireRate = 0.08f;
|
||||||
|
|
||||||
|
//Owner of this weapon system
|
||||||
|
private int _ownerId = 0;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
_ownerId = gameObject.GetInstanceID();
|
||||||
// Initialize singleton
|
// Initialize singleton
|
||||||
instance = this;
|
instance = this;
|
||||||
|
|
||||||
@ -112,18 +121,18 @@ namespace FORGE3D
|
|||||||
// Switch to next weapon type
|
// Switch to next weapon type
|
||||||
public void NextWeapon()
|
public void NextWeapon()
|
||||||
{
|
{
|
||||||
if ((int) DefaultFXType < Enum.GetNames(typeof(F3DFXType)).Length - 1)
|
if ((int)SelectedWeaponEffect < Enum.GetNames(typeof(WeaponEffect)).Length - 1)
|
||||||
{
|
{
|
||||||
DefaultFXType++;
|
SelectedWeaponEffect++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Switch to previous weapon type
|
// Switch to previous weapon type
|
||||||
public void PrevWeapon()
|
public void PrevWeapon()
|
||||||
{
|
{
|
||||||
if (DefaultFXType > 0)
|
if (SelectedWeaponEffect > 0)
|
||||||
{
|
{
|
||||||
DefaultFXType--;
|
SelectedWeaponEffect--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -138,67 +147,67 @@ namespace FORGE3D
|
|||||||
// Fire turret weapon
|
// Fire turret weapon
|
||||||
public void Fire()
|
public void Fire()
|
||||||
{
|
{
|
||||||
switch (DefaultFXType)
|
switch (SelectedWeaponEffect)
|
||||||
{
|
{
|
||||||
case F3DFXType.Vulcan:
|
case WeaponEffect.Vulcan:
|
||||||
// Fire vulcan at specified rate until canceled
|
// Fire vulcan at specified rate until canceled
|
||||||
timerID = F3DTime.time.AddTimer(VulcanFireRate, Vulcan);
|
timerID = F3DTime.time.AddTimer(VulcanFireRate, Vulcan);
|
||||||
// Invoke manually before the timer ticked to avoid initial delay
|
// Invoke manually before the timer ticked to avoid initial delay
|
||||||
Vulcan();
|
Vulcan();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.SoloGun:
|
case WeaponEffect.SoloGun:
|
||||||
timerID = F3DTime.time.AddTimer(0.2f, SoloGun);
|
timerID = F3DTime.time.AddTimer(SoloGunFireRate, SoloGun);
|
||||||
SoloGun();
|
SoloGun();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.Sniper:
|
case WeaponEffect.Sniper:
|
||||||
timerID = F3DTime.time.AddTimer(0.3f, Sniper);
|
timerID = F3DTime.time.AddTimer(0.3f, Sniper);
|
||||||
Sniper();
|
Sniper();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.ShotGun:
|
case WeaponEffect.ShotGun:
|
||||||
timerID = F3DTime.time.AddTimer(0.3f, ShotGun);
|
timerID = F3DTime.time.AddTimer(0.3f, ShotGun);
|
||||||
ShotGun();
|
ShotGun();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.Seeker:
|
case WeaponEffect.Seeker:
|
||||||
timerID = F3DTime.time.AddTimer(0.2f, Seeker);
|
timerID = F3DTime.time.AddTimer(SeekerFireRate, Seeker);
|
||||||
Seeker();
|
Seeker();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.RailGun:
|
case WeaponEffect.RailGun:
|
||||||
timerID = F3DTime.time.AddTimer(0.2f, RailGun);
|
timerID = F3DTime.time.AddTimer(RailGunFireRate, RailGun);
|
||||||
RailGun();
|
RailGun();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.PlasmaGun:
|
case WeaponEffect.PlasmaGun:
|
||||||
timerID = F3DTime.time.AddTimer(0.2f, PlasmaGun);
|
timerID = F3DTime.time.AddTimer(0.2f, PlasmaGun);
|
||||||
PlasmaGun();
|
PlasmaGun();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.PlasmaBeam:
|
case WeaponEffect.PlasmaBeam:
|
||||||
// Beams has no timer requirement
|
// Beams has no timer requirement
|
||||||
PlasmaBeam();
|
PlasmaBeam();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.PlasmaBeamHeavy:
|
case WeaponEffect.PlasmaBeamHeavy:
|
||||||
// Beams has no timer requirement
|
// Beams has no timer requirement
|
||||||
PlasmaBeamHeavy();
|
PlasmaBeamHeavy();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.LightningGun:
|
case WeaponEffect.LightningGun:
|
||||||
// Beams has no timer requirement
|
// Beams has no timer requirement
|
||||||
LightningGun();
|
LightningGun();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.FlameRed:
|
case WeaponEffect.FlameRed:
|
||||||
// Flames has no timer requirement
|
// Flames has no timer requirement
|
||||||
FlameRed();
|
FlameRed();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.LaserImpulse:
|
case WeaponEffect.LaserImpulse:
|
||||||
timerID = F3DTime.time.AddTimer(0.15f, LaserImpulse);
|
timerID = F3DTime.time.AddTimer(LaserImpulseFireRate, LaserImpulse);
|
||||||
LaserImpulse();
|
LaserImpulse();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -210,25 +219,28 @@ namespace FORGE3D
|
|||||||
// Remove firing timer
|
// Remove firing timer
|
||||||
if (timerID != -1)
|
if (timerID != -1)
|
||||||
{
|
{
|
||||||
F3DTime.time.RemoveTimer(timerID);
|
F3DTime.time.RemoveTimerNextTick(timerID);
|
||||||
timerID = -1;
|
timerID = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (DefaultFXType)
|
switch (SelectedWeaponEffect)
|
||||||
{
|
{
|
||||||
case F3DFXType.PlasmaBeam:
|
case WeaponEffect.PlasmaBeam:
|
||||||
F3DAudioController.instance.PlasmaBeamClose(transform.position);
|
F3DAudioController.instance.PlasmaBeamClose(transform.position);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.PlasmaBeamHeavy:
|
case WeaponEffect.PlasmaBeamHeavy:
|
||||||
|
StopPlasmaBeamHeavy();
|
||||||
F3DAudioController.instance.PlasmaBeamHeavyClose(transform.position);
|
F3DAudioController.instance.PlasmaBeamHeavyClose(transform.position);
|
||||||
|
if (plasmaBeamLoopAudio == null) break;
|
||||||
|
F3DPoolManager.Pools["GeneratedPool"].Despawn(plasmaBeamLoopAudio.gameObject.transform);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.LightningGun:
|
case WeaponEffect.LightningGun:
|
||||||
F3DAudioController.instance.LightningGunClose(transform.position);
|
F3DAudioController.instance.LightningGunClose(transform.position);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.FlameRed:
|
case WeaponEffect.FlameRed:
|
||||||
F3DAudioController.instance.FlameGunClose(transform.position);
|
F3DAudioController.instance.FlameGunClose(transform.position);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -251,6 +263,7 @@ namespace FORGE3D
|
|||||||
if (proj)
|
if (proj)
|
||||||
{
|
{
|
||||||
proj.SetOffset(vulcanOffset);
|
proj.SetOffset(vulcanOffset);
|
||||||
|
proj.OwnerId = _ownerId;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Emit one bullet shell
|
// Emit one bullet shell
|
||||||
@ -287,6 +300,7 @@ namespace FORGE3D
|
|||||||
if (proj)
|
if (proj)
|
||||||
{
|
{
|
||||||
proj.SetOffset(soloGunOffset);
|
proj.SetOffset(soloGunOffset);
|
||||||
|
proj.OwnerId = _ownerId;
|
||||||
}
|
}
|
||||||
|
|
||||||
F3DAudioController.instance.SoloGunShot(TurretSocket[curSocket].position);
|
F3DAudioController.instance.SoloGunShot(TurretSocket[curSocket].position);
|
||||||
@ -362,6 +376,7 @@ namespace FORGE3D
|
|||||||
if (proj)
|
if (proj)
|
||||||
{
|
{
|
||||||
proj.SetOffset(seekerOffset);
|
proj.SetOffset(seekerOffset);
|
||||||
|
proj.OwnerId = _ownerId;
|
||||||
}
|
}
|
||||||
|
|
||||||
F3DAudioController.instance.SeekerShot(TurretSocket[curSocket].position);
|
F3DAudioController.instance.SeekerShot(TurretSocket[curSocket].position);
|
||||||
@ -390,6 +405,7 @@ namespace FORGE3D
|
|||||||
if (beam)
|
if (beam)
|
||||||
{
|
{
|
||||||
beam.SetOffset(railgunOffset);
|
beam.SetOffset(railgunOffset);
|
||||||
|
beam.OwnerId = _ownerId;
|
||||||
}
|
}
|
||||||
|
|
||||||
F3DAudioController.instance.RailGunShot(TurretSocket[curSocket].position);
|
F3DAudioController.instance.RailGunShot(TurretSocket[curSocket].position);
|
||||||
@ -418,6 +434,7 @@ namespace FORGE3D
|
|||||||
if (proj)
|
if (proj)
|
||||||
{
|
{
|
||||||
proj.SetOffset(plasmaOffset);
|
proj.SetOffset(plasmaOffset);
|
||||||
|
proj.OwnerId = _ownerId;
|
||||||
}
|
}
|
||||||
|
|
||||||
F3DAudioController.instance.PlasmaGunShot(TurretSocket[curSocket].position);
|
F3DAudioController.instance.PlasmaGunShot(TurretSocket[curSocket].position);
|
||||||
@ -444,6 +461,17 @@ namespace FORGE3D
|
|||||||
F3DAudioController.instance.PlasmaBeamLoop(transform.position, transform.parent);
|
F3DAudioController.instance.PlasmaBeamLoop(transform.position, transform.parent);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void StopPlasmaBeamHeavy()
|
||||||
|
{
|
||||||
|
for (var i = 0; i < TurretSocket.Length; i++)
|
||||||
|
{
|
||||||
|
foreach (Transform child in TurretSocket[i])
|
||||||
|
{
|
||||||
|
F3DPoolManager.Pools["GeneratedPool"].Despawn(child, plasmaBeamHeavy);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Fire heavy beam weapon
|
// Fire heavy beam weapon
|
||||||
private void PlasmaBeamHeavy()
|
private void PlasmaBeamHeavy()
|
||||||
{
|
{
|
||||||
@ -454,7 +482,7 @@ namespace FORGE3D
|
|||||||
TurretSocket[i]);
|
TurretSocket[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
F3DAudioController.instance.PlasmaBeamHeavyLoop(transform.position, transform.parent);
|
plasmaBeamLoopAudio = F3DAudioController.instance.PlasmaBeamHeavyLoop(transform.position, transform.parent);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fire lightning gun weapon
|
// Fire lightning gun weapon
|
||||||
@ -496,6 +524,7 @@ namespace FORGE3D
|
|||||||
if (proj)
|
if (proj)
|
||||||
{
|
{
|
||||||
proj.SetOffset(laserImpulseOffset);
|
proj.SetOffset(laserImpulseOffset);
|
||||||
|
proj.OwnerId = _ownerId;
|
||||||
}
|
}
|
||||||
|
|
||||||
F3DAudioController.instance.LaserImpulseShot(TurretSocket[curSocket].position);
|
F3DAudioController.instance.LaserImpulseShot(TurretSocket[curSocket].position);
|
||||||
|
|||||||
@ -27,6 +27,14 @@ namespace FORGE3D
|
|||||||
public Transform rayImpact; // Impact transform
|
public Transform rayImpact; // Impact transform
|
||||||
public Transform rayMuzzle; // Muzzle flash transform
|
public Transform rayMuzzle; // Muzzle flash transform
|
||||||
|
|
||||||
|
[Tooltip("The amount of damage this projectil inflicts generally.")]
|
||||||
|
public float damage = 10f;
|
||||||
|
[Tooltip("The magnitude of the blast when hitting something.")]
|
||||||
|
public float blastMagnitude = 1f;
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
|
public int OwnerId = 0;
|
||||||
|
|
||||||
LineRenderer lineRenderer; // Line rendered component
|
LineRenderer lineRenderer; // Line rendered component
|
||||||
RaycastHit hitPoint; // Raycast structure
|
RaycastHit hitPoint; // Raycast structure
|
||||||
|
|
||||||
@ -95,7 +103,8 @@ namespace FORGE3D
|
|||||||
float propMult = MaxBeamLength * (beamScale / 10f);
|
float propMult = MaxBeamLength * (beamScale / 10f);
|
||||||
|
|
||||||
// Raycast
|
// Raycast
|
||||||
if (Physics.Raycast(ray, out hitPoint, MaxBeamLength, layerMask))
|
if (Physics.Raycast(ray, out hitPoint, MaxBeamLength, layerMask)
|
||||||
|
&& DetectorCollision(hitPoint) != OwnerId)
|
||||||
{
|
{
|
||||||
// Get current beam length
|
// Get current beam length
|
||||||
beamLength = Vector3.Distance(transform.position, hitPoint.point);
|
beamLength = Vector3.Distance(transform.position, hitPoint.point);
|
||||||
@ -107,9 +116,6 @@ namespace FORGE3D
|
|||||||
// Calculate default beam proportion multiplier based on default scale and current length
|
// Calculate default beam proportion multiplier based on default scale and current length
|
||||||
propMult = beamLength * (beamScale / 10f);
|
propMult = beamLength * (beamScale / 10f);
|
||||||
|
|
||||||
// Apply hit force to rigidbody
|
|
||||||
ApplyForce(0.1f);
|
|
||||||
|
|
||||||
// Adjust impact effect position
|
// Adjust impact effect position
|
||||||
if (rayImpact)
|
if (rayImpact)
|
||||||
rayImpact.position = hitPoint.point - transform.forward * 0.5f;
|
rayImpact.position = hitPoint.point - transform.forward * 0.5f;
|
||||||
@ -138,6 +144,35 @@ namespace FORGE3D
|
|||||||
lineRenderer.material.SetTextureScale("_BaseMap", new Vector2(propMult, 1f));
|
lineRenderer.material.SetTextureScale("_BaseMap", new Vector2(propMult, 1f));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if a HitDetector was hit and registers a hit
|
||||||
|
/// on it if so.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitPoint"></param>
|
||||||
|
/// <returns>OwnerId of the hit detector (-1 on none)</returns>
|
||||||
|
int DetectorCollision(RaycastHit hitPoint)
|
||||||
|
{
|
||||||
|
if (hitPoint.collider.gameObject.TryGetComponent(out HitDetection detector))
|
||||||
|
{
|
||||||
|
// Check if the one firing was hit
|
||||||
|
if (detector.OwnerId == OwnerId)
|
||||||
|
{
|
||||||
|
return OwnerId;
|
||||||
|
}
|
||||||
|
|
||||||
|
ProjectileDamage inflictling = new()
|
||||||
|
{
|
||||||
|
DamageValue = damage,
|
||||||
|
ImpactMagnitude = blastMagnitude,
|
||||||
|
ImpactPoint = hitPoint.point,
|
||||||
|
ImpactDirection = transform.forward
|
||||||
|
};
|
||||||
|
detector.RegisterHit(inflictling);
|
||||||
|
return detector.OwnerId;
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
// Generate random noise numbers based on amplitude
|
// Generate random noise numbers based on amplitude
|
||||||
float GetRandomNoise()
|
float GetRandomNoise()
|
||||||
{
|
{
|
||||||
|
|||||||
@ -5,9 +5,18 @@ namespace FORGE3D
|
|||||||
{
|
{
|
||||||
public class F3DProjectile : MonoBehaviour
|
public class F3DProjectile : MonoBehaviour
|
||||||
{
|
{
|
||||||
public F3DFXType fxType; // Weapon type
|
public WeaponEffect fxType; // Weapon type
|
||||||
public LayerMask layerMask;
|
public LayerMask layerMask;
|
||||||
public float lifeTime = 5f; // Projectile life time
|
|
||||||
|
[Tooltip("The amount of damage this projectil inflicts generally.")]
|
||||||
|
public float Damage = 10f;
|
||||||
|
|
||||||
|
[Tooltip("The magnitude of the blast when hitting something.")]
|
||||||
|
public float BlastMagnitude = 1f;
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
|
public int OwnerId = 0;
|
||||||
|
public float LifeTime = 5f; // Projectile life time
|
||||||
public float despawnDelay; // Delay despawn in ms
|
public float despawnDelay; // Delay despawn in ms
|
||||||
public float velocity = 300f; // Projectile velocity
|
public float velocity = 300f; // Projectile velocity
|
||||||
public float RaycastAdvance = 2f; // Raycast advance multiplier
|
public float RaycastAdvance = 2f; // Raycast advance multiplier
|
||||||
@ -26,6 +35,7 @@ namespace FORGE3D
|
|||||||
// Cache transform and get all particle systems attached
|
// Cache transform and get all particle systems attached
|
||||||
transform = GetComponent<Transform>();
|
transform = GetComponent<Transform>();
|
||||||
particles = GetComponentsInChildren<ParticleSystem>();
|
particles = GetComponentsInChildren<ParticleSystem>();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// OnSpawned called by pool manager
|
// OnSpawned called by pool manager
|
||||||
@ -73,12 +83,13 @@ namespace FORGE3D
|
|||||||
F3DPoolManager.Pools["GeneratedPool"].Despawn(transform);
|
F3DPoolManager.Pools["GeneratedPool"].Despawn(transform);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Apply hit force on impact
|
// TODO: for my purposes this is not enough control over this effect
|
||||||
|
// I will have to implement HitDetectors for everything which can be hit
|
||||||
void ApplyForce(float force)
|
void ApplyForce(float force)
|
||||||
{
|
{
|
||||||
if (hitPoint.rigidbody != null)
|
// if (hitPoint.rigidbody != null)
|
||||||
hitPoint.rigidbody.AddForceAtPosition(transform.forward * force, hitPoint.point,
|
// hitPoint.rigidbody.AddForceAtPosition(transform.forward * force, hitPoint.point,
|
||||||
ForceMode.VelocityChange);
|
// ForceMode.VelocityChange);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
@ -92,27 +103,27 @@ namespace FORGE3D
|
|||||||
// Invoke corresponding method that spawns FX
|
// Invoke corresponding method that spawns FX
|
||||||
switch (fxType)
|
switch (fxType)
|
||||||
{
|
{
|
||||||
case F3DFXType.Vulcan:
|
case WeaponEffect.Vulcan:
|
||||||
F3DFXController.instance.VulcanImpact(hitPoint.point + hitPoint.normal * fxOffset);
|
F3DFXController.instance.VulcanImpact(hitPoint.point + hitPoint.normal * fxOffset);
|
||||||
ApplyForce(2.5f);
|
ApplyForce(2.5f);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.SoloGun:
|
case WeaponEffect.SoloGun:
|
||||||
F3DFXController.instance.SoloGunImpact(hitPoint.point + hitPoint.normal * fxOffset);
|
F3DFXController.instance.SoloGunImpact(hitPoint.point + hitPoint.normal * fxOffset);
|
||||||
ApplyForce(25f);
|
ApplyForce(25f);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.Seeker:
|
case WeaponEffect.Seeker:
|
||||||
F3DFXController.instance.SeekerImpact(hitPoint.point + hitPoint.normal * fxOffset);
|
F3DFXController.instance.SeekerImpact(hitPoint.point + hitPoint.normal * fxOffset);
|
||||||
ApplyForce(30f);
|
ApplyForce(30f);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.PlasmaGun:
|
case WeaponEffect.PlasmaGun:
|
||||||
F3DFXController.instance.PlasmaGunImpact(hitPoint.point + hitPoint.normal * fxOffset);
|
F3DFXController.instance.PlasmaGunImpact(hitPoint.point + hitPoint.normal * fxOffset);
|
||||||
ApplyForce(25f);
|
ApplyForce(25f);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case F3DFXType.LaserImpulse:
|
case WeaponEffect.LaserImpulse:
|
||||||
F3DFXController.instance.LaserImpulseImpact(hitPoint.point + hitPoint.normal * fxOffset);
|
F3DFXController.instance.LaserImpulseImpact(hitPoint.point + hitPoint.normal * fxOffset);
|
||||||
ApplyForce(25f);
|
ApplyForce(25f);
|
||||||
break;
|
break;
|
||||||
@ -137,13 +148,16 @@ namespace FORGE3D
|
|||||||
step.magnitude * RaycastAdvance,
|
step.magnitude * RaycastAdvance,
|
||||||
layerMask))
|
layerMask))
|
||||||
{
|
{
|
||||||
isHit = true;
|
|
||||||
|
|
||||||
if (hitPoint.collider.gameObject.TryGetComponent(out HitFeedbackTestObjectBehavior obj))
|
if (DetectorCollision(hitPoint) == OwnerId)
|
||||||
{
|
{
|
||||||
obj.Hit();
|
transform.position += 2 * step;
|
||||||
|
timer += Time.deltaTime;
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
isHit = true;
|
||||||
|
|
||||||
// Invoke delay routine if required
|
// Invoke delay routine if required
|
||||||
if (DelayDespawn)
|
if (DelayDespawn)
|
||||||
{
|
{
|
||||||
@ -156,7 +170,7 @@ namespace FORGE3D
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Projectile despawn after run out of time
|
// Projectile despawn after run out of time
|
||||||
if (timer >= lifeTime)
|
if (timer >= LifeTime)
|
||||||
OnProjectileDestroy();
|
OnProjectileDestroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -168,6 +182,35 @@ namespace FORGE3D
|
|||||||
timer += Time.deltaTime;
|
timer += Time.deltaTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if a HitDetector was hit and registers a hit
|
||||||
|
/// on it if so.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitPoint"></param>
|
||||||
|
/// <returns>OwnerId of the hit detector (-1 on none)</returns>
|
||||||
|
int DetectorCollision(RaycastHit hitPoint)
|
||||||
|
{
|
||||||
|
if (hitPoint.collider.gameObject.TryGetComponent(out HitDetection detector))
|
||||||
|
{
|
||||||
|
// Check if the one firing was hit
|
||||||
|
if (detector.OwnerId == OwnerId)
|
||||||
|
{
|
||||||
|
return OwnerId;
|
||||||
|
}
|
||||||
|
|
||||||
|
ProjectileDamage inflictling = new()
|
||||||
|
{
|
||||||
|
DamageValue = Damage,
|
||||||
|
ImpactMagnitude = BlastMagnitude,
|
||||||
|
ImpactPoint = hitPoint.point,
|
||||||
|
ImpactDirection = transform.forward
|
||||||
|
};
|
||||||
|
detector.RegisterHit(inflictling);
|
||||||
|
return detector.OwnerId;
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
//Set offset
|
//Set offset
|
||||||
public void SetOffset(float offset)
|
public void SetOffset(float offset)
|
||||||
{
|
{
|
||||||
|
|||||||
@ -2,6 +2,7 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
namespace FORGE3D
|
namespace FORGE3D
|
||||||
{
|
{
|
||||||
@ -23,6 +24,7 @@ namespace FORGE3D
|
|||||||
{
|
{
|
||||||
public int id;
|
public int id;
|
||||||
public bool isActive;
|
public bool isActive;
|
||||||
|
public bool removeNextTick = false;
|
||||||
|
|
||||||
public float rate;
|
public float rate;
|
||||||
public int ticks;
|
public int ticks;
|
||||||
@ -47,6 +49,13 @@ namespace FORGE3D
|
|||||||
|
|
||||||
if (isActive && last >= rate)
|
if (isActive && last >= rate)
|
||||||
{
|
{
|
||||||
|
if (removeNextTick)
|
||||||
|
{
|
||||||
|
isActive = false;
|
||||||
|
F3DTime.time.RemoveTimer(id);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
last = 0;
|
last = 0;
|
||||||
ticksElapsed++;
|
ticksElapsed++;
|
||||||
callBack.Invoke();
|
callBack.Invoke();
|
||||||
@ -104,6 +113,11 @@ namespace FORGE3D
|
|||||||
removalPending.Add(timerId);
|
removalPending.Add(timerId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void RemoveTimerNextTick(int timerId)
|
||||||
|
{
|
||||||
|
timers.First(t => t.id == timerId).removeNextTick = true;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Timer removal queue handler
|
/// Timer removal queue handler
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@ -31,7 +31,7 @@ namespace FORGE3D
|
|||||||
|
|
||||||
void SetWeaponTypeText()
|
void SetWeaponTypeText()
|
||||||
{
|
{
|
||||||
WeaponTypeText.text = _fxTypeName[(int) _fxControllers[0].DefaultFXType];
|
WeaponTypeText.text = _fxTypeName[(int)_fxControllers[0].SelectedWeaponEffect];
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnButtonNext()
|
public void OnButtonNext()
|
||||||
|
|||||||
@ -21,8 +21,7 @@ Material:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: Burnout_Heat_001
|
m_Name: Burnout_Heat_001
|
||||||
m_Shader: {fileID: -6465566751694194690, guid: a69f632f7605c4347b0ac15ec7b2d967,
|
m_Shader: {fileID: -6465566751694194690, guid: a69f632f7605c4347b0ac15ec7b2d967, type: 3}
|
||||||
type: 3}
|
|
||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
m_ValidKeywords: []
|
m_ValidKeywords: []
|
||||||
@ -75,7 +74,7 @@ Material:
|
|||||||
- _AlphaCutoff: 0.5
|
- _AlphaCutoff: 0.5
|
||||||
- _BumpAmt: 0
|
- _BumpAmt: 0
|
||||||
- _Dist: 1
|
- _Dist: 1
|
||||||
- _Distort: 0.01
|
- _Distort: 0
|
||||||
- _InvFade: 3
|
- _InvFade: 3
|
||||||
- _QueueControl: 0
|
- _QueueControl: 0
|
||||||
- _QueueOffset: 0
|
- _QueueOffset: 0
|
||||||
|
|||||||
@ -21,8 +21,7 @@ Material:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: Burnout_Sparks
|
m_Name: Burnout_Sparks
|
||||||
m_Shader: {fileID: -6465566751694194690, guid: 894e255bca895714c929238ea0e6273f,
|
m_Shader: {fileID: -6465566751694194690, guid: 894e255bca895714c929238ea0e6273f, type: 3}
|
||||||
type: 3}
|
|
||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
m_ValidKeywords: []
|
m_ValidKeywords: []
|
||||||
@ -76,6 +75,7 @@ Material:
|
|||||||
- _AlphaToMask: 0
|
- _AlphaToMask: 0
|
||||||
- _Blend: 2
|
- _Blend: 2
|
||||||
- _BlendOp: 0
|
- _BlendOp: 0
|
||||||
|
- _Blur: -1
|
||||||
- _Boost: 65.64
|
- _Boost: 65.64
|
||||||
- _CameraFadingEnabled: 0
|
- _CameraFadingEnabled: 0
|
||||||
- _CameraFarFadeDistance: 2
|
- _CameraFarFadeDistance: 2
|
||||||
@ -109,6 +109,7 @@ Material:
|
|||||||
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
|
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _Offset: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
|
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _TintColor: {r: 1, g: 1, b: 1, a: 1}
|
- _TintColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|||||||
@ -120,7 +120,7 @@ Material:
|
|||||||
- _AlphaCutoff: 0.5
|
- _AlphaCutoff: 0.5
|
||||||
- _BurnOut: 0
|
- _BurnOut: 0
|
||||||
- _BurnUVOffset: 0.15
|
- _BurnUVOffset: 0.15
|
||||||
- _Burnout: 0.3
|
- _Burnout: 0
|
||||||
- _ClipThreshold: 0.12
|
- _ClipThreshold: 0.12
|
||||||
- _Cut: -0.47
|
- _Cut: -0.47
|
||||||
- _Cutoff: 0.33
|
- _Cutoff: 0.33
|
||||||
|
|||||||
@ -21,8 +21,7 @@ Material:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: seeker_bolt_flare
|
m_Name: seeker_bolt_flare
|
||||||
m_Shader: {fileID: -6465566751694194690, guid: 894e255bca895714c929238ea0e6273f,
|
m_Shader: {fileID: -6465566751694194690, guid: 89754397a45ebd242a4116119466e163, type: 3}
|
||||||
type: 3}
|
|
||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
m_ValidKeywords: []
|
m_ValidKeywords: []
|
||||||
@ -76,6 +75,7 @@ Material:
|
|||||||
- _AlphaToMask: 0
|
- _AlphaToMask: 0
|
||||||
- _Blend: 2
|
- _Blend: 2
|
||||||
- _BlendOp: 0
|
- _BlendOp: 0
|
||||||
|
- _Blur: -1
|
||||||
- _Boost: 1.29
|
- _Boost: 1.29
|
||||||
- _CameraFadingEnabled: 0
|
- _CameraFadingEnabled: 0
|
||||||
- _CameraFarFadeDistance: 2
|
- _CameraFarFadeDistance: 2
|
||||||
@ -109,6 +109,7 @@ Material:
|
|||||||
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
|
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _Offset: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0}
|
- _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0}
|
||||||
- _TintColor: {r: 1, g: 1, b: 1, a: 1}
|
- _TintColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|||||||
@ -21,8 +21,7 @@ Material:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: seeker_bolt_fragment
|
m_Name: seeker_bolt_fragment
|
||||||
m_Shader: {fileID: -6465566751694194690, guid: 894e255bca895714c929238ea0e6273f,
|
m_Shader: {fileID: -6465566751694194690, guid: 89754397a45ebd242a4116119466e163, type: 3}
|
||||||
type: 3}
|
|
||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
m_ValidKeywords: []
|
m_ValidKeywords: []
|
||||||
@ -76,6 +75,7 @@ Material:
|
|||||||
- _AlphaToMask: 0
|
- _AlphaToMask: 0
|
||||||
- _Blend: 2
|
- _Blend: 2
|
||||||
- _BlendOp: 0
|
- _BlendOp: 0
|
||||||
|
- _Blur: -1
|
||||||
- _Boost: 1
|
- _Boost: 1
|
||||||
- _CameraFadingEnabled: 0
|
- _CameraFadingEnabled: 0
|
||||||
- _CameraFarFadeDistance: 2
|
- _CameraFarFadeDistance: 2
|
||||||
@ -109,6 +109,7 @@ Material:
|
|||||||
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
|
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _Offset: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0}
|
- _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0}
|
||||||
- _TintColor: {r: 0.99999994, g: 0.99999994, b: 0.99999994, a: 1}
|
- _TintColor: {r: 0.99999994, g: 0.99999994, b: 0.99999994, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|||||||
@ -8,8 +8,7 @@ Material:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: seeker_bolt_muzzle
|
m_Name: seeker_bolt_muzzle
|
||||||
m_Shader: {fileID: -6465566751694194690, guid: 894e255bca895714c929238ea0e6273f,
|
m_Shader: {fileID: -6465566751694194690, guid: 89754397a45ebd242a4116119466e163, type: 3}
|
||||||
type: 3}
|
|
||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
m_ValidKeywords: []
|
m_ValidKeywords: []
|
||||||
@ -63,6 +62,7 @@ Material:
|
|||||||
- _AlphaToMask: 0
|
- _AlphaToMask: 0
|
||||||
- _Blend: 2
|
- _Blend: 2
|
||||||
- _BlendOp: 0
|
- _BlendOp: 0
|
||||||
|
- _Blur: -1
|
||||||
- _Boost: 1
|
- _Boost: 1
|
||||||
- _CameraFadingEnabled: 0
|
- _CameraFadingEnabled: 0
|
||||||
- _CameraFarFadeDistance: 2
|
- _CameraFarFadeDistance: 2
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -1,4 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 49ca46ce7082ccf4c91329cd9b7c4b61
|
|
||||||
NativeFormatImporter:
|
|
||||||
userData:
|
|
||||||
File diff suppressed because it is too large
Load Diff
@ -1,4 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 762a17aff08aa1f40ac72b27c15fe2d1
|
|
||||||
NativeFormatImporter:
|
|
||||||
userData:
|
|
||||||
@ -1,319 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!1 &100000
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 400000}
|
|
||||||
- component: {fileID: 3300000}
|
|
||||||
- component: {fileID: 2300000}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Quad
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &400000
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 100000}
|
|
||||||
m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0.7987106}
|
|
||||||
m_LocalScale: {x: 2.2, y: 1, z: 1}
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 400004}
|
|
||||||
m_RootOrder: 1
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
|
|
||||||
--- !u!33 &3300000
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 100000}
|
|
||||||
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &2300000
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 100000}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 0
|
|
||||||
m_ReceiveShadows: 0
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 0
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 931f12332f881b342980bc9900f15441, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
--- !u!1 &100002
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 400002}
|
|
||||||
- component: {fileID: 3300002}
|
|
||||||
- component: {fileID: 2300002}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Quad
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &400002
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 100002}
|
|
||||||
m_LocalRotation: {x: 0.5, y: -0.5, z: 0.5, w: 0.5}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0.7987106}
|
|
||||||
m_LocalScale: {x: 2.2, y: 1, z: 1}
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 400004}
|
|
||||||
m_RootOrder: 0
|
|
||||||
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 90}
|
|
||||||
--- !u!33 &3300002
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 100002}
|
|
||||||
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &2300002
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 100002}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 0
|
|
||||||
m_ReceiveShadows: 0
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 0
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 931f12332f881b342980bc9900f15441, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
--- !u!1 &100004
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 400004}
|
|
||||||
- component: {fileID: 11400000}
|
|
||||||
- component: {fileID: 11400002}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: seeker_bolt_muzzle_example
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &400004
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 100004}
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_Children:
|
|
||||||
- {fileID: 400002}
|
|
||||||
- {fileID: 400000}
|
|
||||||
- {fileID: 400006}
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_RootOrder: 0
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!114 &11400000
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 100004}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: af19da7458dc9174699d0b34f404eafc, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
DespawnDelay: 0.05
|
|
||||||
DespawnOnMouseUp: 0
|
|
||||||
--- !u!114 &11400002
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 100004}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: a5df3c5f0444ba74991107c0d882530e, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
RandomScale: 1
|
|
||||||
RandomRotation: 1
|
|
||||||
MinScale: 0.8
|
|
||||||
MaxScale: 1.1
|
|
||||||
MinRotation: -360
|
|
||||||
MaxRotaion: 360
|
|
||||||
--- !u!1 &100006
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 400006}
|
|
||||||
- component: {fileID: 10800000}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Point light
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &400006
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 100006}
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0.6052952}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 400004}
|
|
||||||
m_RootOrder: 2
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!108 &10800000
|
|
||||||
Light:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 100006}
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 10
|
|
||||||
m_Type: 2
|
|
||||||
m_Shape: 0
|
|
||||||
m_Color: {r: 1, g: 0.82941175, b: 0.5735294, a: 1}
|
|
||||||
m_Intensity: 1.2311152
|
|
||||||
m_Range: 250
|
|
||||||
m_SpotAngle: 30
|
|
||||||
m_InnerSpotAngle: 21.80208
|
|
||||||
m_CookieSize: 10
|
|
||||||
m_Shadows:
|
|
||||||
m_Type: 1
|
|
||||||
m_Resolution: -1
|
|
||||||
m_CustomResolution: -1
|
|
||||||
m_Strength: 0.536
|
|
||||||
m_Bias: 0.05
|
|
||||||
m_NormalBias: 0.4
|
|
||||||
m_NearPlane: 0.2
|
|
||||||
m_CullingMatrixOverride:
|
|
||||||
e00: 1
|
|
||||||
e01: 0
|
|
||||||
e02: 0
|
|
||||||
e03: 0
|
|
||||||
e10: 0
|
|
||||||
e11: 1
|
|
||||||
e12: 0
|
|
||||||
e13: 0
|
|
||||||
e20: 0
|
|
||||||
e21: 0
|
|
||||||
e22: 1
|
|
||||||
e23: 0
|
|
||||||
e30: 0
|
|
||||||
e31: 0
|
|
||||||
e32: 0
|
|
||||||
e33: 1
|
|
||||||
m_UseCullingMatrixOverride: 0
|
|
||||||
m_Cookie: {fileID: 0}
|
|
||||||
m_DrawHalo: 0
|
|
||||||
m_Flare: {fileID: 0}
|
|
||||||
m_RenderMode: 0
|
|
||||||
m_CullingMask:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 4294967295
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_Lightmapping: 1
|
|
||||||
m_LightShadowCasterMode: 0
|
|
||||||
m_AreaSize: {x: 1, y: 1}
|
|
||||||
m_BounceIntensity: 1
|
|
||||||
m_ColorTemperature: 6570
|
|
||||||
m_UseColorTemperature: 0
|
|
||||||
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
m_UseBoundingSphereOverride: 0
|
|
||||||
m_ShadowRadius: 0
|
|
||||||
m_ShadowAngle: 0
|
|
||||||
@ -1,4 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 43a8e47b31adb9a47b81c4653b412e5c
|
|
||||||
NativeFormatImporter:
|
|
||||||
userData:
|
|
||||||
Loading…
Reference in New Issue
Block a user