fix: switched to late update in camera operator to smooth movements
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@ -99,7 +99,7 @@ public class CameraOperator : MonoBehaviour
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/// Zooms to keep players in frame.
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/// Follows the players mid-point.
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/// </summary>
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private void FixedUpdate()
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private void LateUpdate()
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{
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Vector3 center = CalculatePlayersCenter();
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