From 9f147ac880e49bd981d2ca38af14e574c1b7945d Mon Sep 17 00:00:00 2001 From: Jakob Feldmann Date: Thu, 18 Apr 2024 20:37:50 +0200 Subject: [PATCH] chore: README cleanup --- README.md | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 8d28d64..1761fbd 100644 --- a/README.md +++ b/README.md @@ -3,14 +3,12 @@ by starting the GameManagement scene from the Assets/Scenes folder. The GameManager is a sort of bootloader, which sets up all the other managers and orchestrates the match start process. -Once the main menu is loaded, the only real option is to start a -local 1v1 match. -For now I'm using the SlimUI Unity store asset as the main menu. +Once the main menu is loaded, the only real option for now is to start a local 1v1 match. +I'm using the free SlimUI store asset as the main menu. Starting this match (using the button in SlimUI) sets off the async scene loading, transition to the arena camera and match setup in the GameManager. -The GameManager provides a method which invokes an event once a -specific scene has been loaded. +The GameManager provides a method which invokes an event once a specific scene has been loaded. Here I'm using that to trigger a camera transition once the arena scene was loaded. After the camera transition the InGameUI scene is loaded additively, after that @@ -23,4 +21,4 @@ Assets\Scripts\Managers\GameManager Line 176 onwards Also noteworthy is the ship movement logic in which I change the flying behavior and gravity for the ship depending which zone it is in and also the shader for the ripple effect of the inner/green/nimble zone, which is an older BRP -ripple shader converted to URP (in code not shader graph), featuring up to 5 simulateously animated ripples. +ripple shader converted to URP in ShaderLab/HLSL, featuring up to 5 simultaneously animated ripples.